Really getting tired of my elite units getting slaughtered because they decide to fight in a shieldwall with a javellin/war dart in "melee mode", while keeping their axes holstered.
This is also a game-breaking issue in Multiplayer (Captain Mode)
Suggestion:
- Move F5 option (Horses) and everything below down to F6
- Make F5 option read "Weapons" with following sub-options:
- F1 "Follow My Example" -> AI chose weapons based on what the player is weilding, logic would check first for the exact weapon type, if the exact weapon type is not in the AI's Inventory, it would pick closest weapon type, shield if player has a shield, two handed if players weapon is two handed (Two handed axes, polearms, maces including). Any Ranged, if player using ranged (Throwing, Bow, Xbow).
This would loop through and make everyone in the unit switch weapons every time player switches weapons. Super useful for companions, or to adapt a large unit to situations quickly.
- F2 "One Handed" (Cycle to next one if multiple of the same type equipped)
- F3 "Two Handed" (Cycle to next one if multiple of the same type equipped)
- F4 "Polearms" (Cycle to next one if multiple of the same type equipped)
- F5 "Ranged" (Bow / xbow / Throwing) (Cycle to next one if multiple of the same type equipped, or between throwing, bow, xbow)
- F6 "Shields" (Cycle between shields in hands and on back)
This is also a game-breaking issue in Multiplayer (Captain Mode)
Suggestion:
- Move F5 option (Horses) and everything below down to F6
- Make F5 option read "Weapons" with following sub-options:
- F1 "Follow My Example" -> AI chose weapons based on what the player is weilding, logic would check first for the exact weapon type, if the exact weapon type is not in the AI's Inventory, it would pick closest weapon type, shield if player has a shield, two handed if players weapon is two handed (Two handed axes, polearms, maces including). Any Ranged, if player using ranged (Throwing, Bow, Xbow).
This would loop through and make everyone in the unit switch weapons every time player switches weapons. Super useful for companions, or to adapt a large unit to situations quickly.
- F2 "One Handed" (Cycle to next one if multiple of the same type equipped)
- F3 "Two Handed" (Cycle to next one if multiple of the same type equipped)
- F4 "Polearms" (Cycle to next one if multiple of the same type equipped)
- F5 "Ranged" (Bow / xbow / Throwing) (Cycle to next one if multiple of the same type equipped, or between throwing, bow, xbow)
- F6 "Shields" (Cycle between shields in hands and on back)
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