I must say, I'm finding this mod a lot more challenging than Pendor. I got absolutely pulverised by the Zann in a defensive siege battle while playing for the Reich. The brave defenders of Murdenholl killed over 1200 of their troops but the waves just wouldn't stop coming. And then on top of that I got captured by deserters three times in a row. I've lost my entire army and most of my companions and now have to build everything up from scratch.
Not that I'm complaining though, because it does feel good to be upended by the game every once in a while. I do wonder how many attacker waves are there in siege battles though.
Moreover, I can't help but strike a sour note - is it normal for factions to be killed off so fast? The geopolitics in this mod are so weird. I was off to a slow adventurer start and only joined a faction on day 180 or so. By that time, the Dwarves, Kuu-Lan, Cretas and Tolrania were eliminated. Now there are only 5 factions remaining (not counting Giants and Aroulans who don't do squat), and two of them (Elintor and Maccavia) are probably beyond the point when they can possibly ever recover. Come to think of it, minor factions such as Falcons, Geldar and Cretas didn't do much of anything at all except die - never tried to expand, capture settlements or even put up much of a fight. Blitzing seems to be a major thing - Zann is currently in the process of crushing the Reich in my playthrough by sacking every settlement in a row. Also, what's with those weird giant Valahir mobs in the top island?