This is a feedback towards both Single and Multiplayer.
Spears in the game are currently all considerable short to at most medium spears, both due to their lengths and improper way of holding and placement on the characters hand.
They also possess too little damage and besides than on horseback, they aren't really as effective as they should actually be.
At times, when fighting someone with a sword, it feels like you both have about the same reach, when even a short spear should outreach a long sword most of the time.
That is precisely why spearmen footwork is entirely directed to keeping a distance and swordsmen footwork is directed to closing in.
A true long spear should be about twice the size of the current longest spear in the game. (Image examples)
You can see that a long spear, at times, can be almost twice the size of a person.
And cavalry trained to be able to hold with one hand at between the half mark to 3/4 mark to the back of the pole, which would leave almost 1 to 1 and a half human bodies of length remaining.
Even for ground melee infantry, spears were mostly held closer to the back.
And lastly, comes the matter of couch lancing, which mostly was held even closer to the back of the pole, leaving almost the whole of the spear's length to the front.
You can clearly see this through jousting and how a joust lance looks like.
Their damage also needs to be upped quite a bit. Even with an armor or a helmet, the minimum damage that should be registered should be about 10 or so, as spears easily penetrated or at least dented armor and shield.
As it currently is, at times, you can strike with a lance and see it cause 3 or even 1 of damage, so not only are we losing length through improper technique, its damage is too low.
I ask the dev team to truly consider taking the time to fix the current state of spears and couch lancing in the game.
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deGoucan Scrolls Index
Spears in the game are currently all considerable short to at most medium spears, both due to their lengths and improper way of holding and placement on the characters hand.
They also possess too little damage and besides than on horseback, they aren't really as effective as they should actually be.
At times, when fighting someone with a sword, it feels like you both have about the same reach, when even a short spear should outreach a long sword most of the time.
That is precisely why spearmen footwork is entirely directed to keeping a distance and swordsmen footwork is directed to closing in.
A true long spear should be about twice the size of the current longest spear in the game. (Image examples)
You can see that a long spear, at times, can be almost twice the size of a person.
And cavalry trained to be able to hold with one hand at between the half mark to 3/4 mark to the back of the pole, which would leave almost 1 to 1 and a half human bodies of length remaining.
Even for ground melee infantry, spears were mostly held closer to the back.
And lastly, comes the matter of couch lancing, which mostly was held even closer to the back of the pole, leaving almost the whole of the spear's length to the front.
You can clearly see this through jousting and how a joust lance looks like.
Their damage also needs to be upped quite a bit. Even with an armor or a helmet, the minimum damage that should be registered should be about 10 or so, as spears easily penetrated or at least dented armor and shield.
As it currently is, at times, you can strike with a lance and see it cause 3 or even 1 of damage, so not only are we losing length through improper technique, its damage is too low.
I ask the dev team to truly consider taking the time to fix the current state of spears and couch lancing in the game.
______________________________________________________________________________________________________________________
deGoucan Scrolls Index
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