So the game has traits that are conceptually on a continuum:
Merciful - Cruel
Generous - Closefisted
Honest - Devious/Deceitful
Daring - Cautious
In each case, the former is a virtue and the latter is generally regarded as a negative trait (though they may be useful to gameplay in some situations depending how things pan out, eg. Cruel helps intimidation activities).
What about Calculating then? Is the opposite Naive? Stupid? Forthright? Or is it conceptually different and can only be "positive", and has just been thrown in with the traits system because there isn't anywhere else to put it.
Merciful - Cruel
Generous - Closefisted
Honest - Devious/Deceitful
Daring - Cautious
In each case, the former is a virtue and the latter is generally regarded as a negative trait (though they may be useful to gameplay in some situations depending how things pan out, eg. Cruel helps intimidation activities).
What about Calculating then? Is the opposite Naive? Stupid? Forthright? Or is it conceptually different and can only be "positive", and has just been thrown in with the traits system because there isn't anywhere else to put it.