TyrathZC
Recruit
All of these are in the spirit of a realistic medieval war game. I love this game, this was just my first play through, I just thought a few changes could drastically change the entire games outcome. Yes, I realize its still in Alpha. )
- Fix mules. Make them take up party space. ( Or add new mechanics for them. etc.)
Seven minutes into the game I figured out that I could buy mules at low cost and then increase my weight limit drastically. I played caravan tycoon and had limitless currency at the start.
- I shouldn't start the battle with a fresh batch of arrows, and neither should my troops. ( Make me buy more.)
This literally breaks the game in terms of farming experience from enemy melee units, and no one receives money to buy more arrows despite looting them during warfare. Add a button to a city that I just click and slide, that allows me to spend money to buy more supplies. Arrows, shoe horses, a weapon and armor repair button. Etc Etc. Or - review and edit the daily cost of troops.
- If I marry a kings daughter, other bachelors should become jealous and the king is happy to see me. ( Ok please just add dialogue. I get it. The games in Alpha )
to note - when I married Nadea her relationship and age meter when back to zero. Though this didn't seem to effect game play.
- The Food and Prosperity problem.
If you don't know about this get the mod.
- To run a city, a castle, and its towns should feel like a combination of Civilization and RollerCoaster Tycoon.
The entire city building system is a joke. It was literally irrelevant while I played. Give food, and money, more weight to the game so that challenging situations can arise. Start with towns. Every town should have plots of land that I can customize so as to collect certain resources. The entire economy of the game should be resource based between trade. Each town should have buildings that I can build that create an immersive scenario where I'm there, raising the town from poverty. Looters and bandits should raid these towns which would require me to leave troops and nobles in towns to protect them. Create some sort of tax system that I can abuse so that I have more control over my own economy within my empire. Part of a cities prosperity needs to be directly related to how successful castles and towns grow.
- Looters and bandits can have any speed between 3 and 6 regardless of party size.
Not all 60 party size of bandits move slow. Maybe their running. I can envision a situation where sometimes I can catch slow moving bandits and sometimes I can't catch large party fast looters. Add text that says ( Large party of bandits with a leader bandit). Give it some realism.
- Hard Mode. Don't let me look in the browser to find out where another noble is in the world.
If this is a medieval game, create a challenging environment where I need to go talk to people to find out where a noble is or maybe, allow me to pay couriers that tell someone to stay where they are.
- Let me choose whom I take into a hideout. ( How is this not in the game?)
- Add a mechanic where roads can be developed if certain things are met.
- The next expansion should have boats.
- To many prisoners in a castle or a city could cause an escape/revolt scenario.
Also, allow me to spend vast quantities of money to recruit prisoners. When this occurs maybe they are simply demoted to their previous rank?
- Allow me to change the culture type of a city when conquered.
- The ability to charm and marry anyone.
- Fix mules. Make them take up party space. ( Or add new mechanics for them. etc.)
Seven minutes into the game I figured out that I could buy mules at low cost and then increase my weight limit drastically. I played caravan tycoon and had limitless currency at the start.
- I shouldn't start the battle with a fresh batch of arrows, and neither should my troops. ( Make me buy more.)
This literally breaks the game in terms of farming experience from enemy melee units, and no one receives money to buy more arrows despite looting them during warfare. Add a button to a city that I just click and slide, that allows me to spend money to buy more supplies. Arrows, shoe horses, a weapon and armor repair button. Etc Etc. Or - review and edit the daily cost of troops.
- If I marry a kings daughter, other bachelors should become jealous and the king is happy to see me. ( Ok please just add dialogue. I get it. The games in Alpha )
to note - when I married Nadea her relationship and age meter when back to zero. Though this didn't seem to effect game play.
- The Food and Prosperity problem.
If you don't know about this get the mod.
- To run a city, a castle, and its towns should feel like a combination of Civilization and RollerCoaster Tycoon.
The entire city building system is a joke. It was literally irrelevant while I played. Give food, and money, more weight to the game so that challenging situations can arise. Start with towns. Every town should have plots of land that I can customize so as to collect certain resources. The entire economy of the game should be resource based between trade. Each town should have buildings that I can build that create an immersive scenario where I'm there, raising the town from poverty. Looters and bandits should raid these towns which would require me to leave troops and nobles in towns to protect them. Create some sort of tax system that I can abuse so that I have more control over my own economy within my empire. Part of a cities prosperity needs to be directly related to how successful castles and towns grow.
- Looters and bandits can have any speed between 3 and 6 regardless of party size.
Not all 60 party size of bandits move slow. Maybe their running. I can envision a situation where sometimes I can catch slow moving bandits and sometimes I can't catch large party fast looters. Add text that says ( Large party of bandits with a leader bandit). Give it some realism.
- Hard Mode. Don't let me look in the browser to find out where another noble is in the world.
If this is a medieval game, create a challenging environment where I need to go talk to people to find out where a noble is or maybe, allow me to pay couriers that tell someone to stay where they are.
- Let me choose whom I take into a hideout. ( How is this not in the game?)
- Add a mechanic where roads can be developed if certain things are met.
- The next expansion should have boats.
- To many prisoners in a castle or a city could cause an escape/revolt scenario.
Also, allow me to spend vast quantities of money to recruit prisoners. When this occurs maybe they are simply demoted to their previous rank?
- Allow me to change the culture type of a city when conquered.
- The ability to charm and marry anyone.
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