Hello angry Bannerlord netizens,
I have seen a lot of replies in which the poster says something like "smh I guess they are leaving [fixing X] to the modders because the dev team was too lazy to spend TWO SECONDS out of ONE DECADE OF DEVELOPMENT to [implement my ideas about X]." Some or even most of the time X is in fact broken, and the poster may even have a good idea about how to fix it, and there may already be a mod for it.
However...
Building a robust modding API that enabled community bugfixes is not an easy task! Also, it is mostly "under the hood", so there are few things that your average player swinging their menavlion around and failing to seduce Rhagaea will think about while they are doing it. As far as I can tell from spending time in the modding forums, the complaining seems mostly to be about a lack of documentation than the lack of flexibility to do what modders want*. Another view of the fact that mods like Bannerlord tweaks have so many desired fixes is that the game was engineered such that it was possible to make them.
Therefore, the fact that a modder has made X the way you like it does not imply laziness on the part of the dev team!
*There is that rager of a thread on C#, but some of the major sides in it would agree with with this post.
I have seen a lot of replies in which the poster says something like "smh I guess they are leaving [fixing X] to the modders because the dev team was too lazy to spend TWO SECONDS out of ONE DECADE OF DEVELOPMENT to [implement my ideas about X]." Some or even most of the time X is in fact broken, and the poster may even have a good idea about how to fix it, and there may already be a mod for it.
However...
Building a robust modding API that enabled community bugfixes is not an easy task! Also, it is mostly "under the hood", so there are few things that your average player swinging their menavlion around and failing to seduce Rhagaea will think about while they are doing it. As far as I can tell from spending time in the modding forums, the complaining seems mostly to be about a lack of documentation than the lack of flexibility to do what modders want*. Another view of the fact that mods like Bannerlord tweaks have so many desired fixes is that the game was engineered such that it was possible to make them.
Therefore, the fact that a modder has made X the way you like it does not imply laziness on the part of the dev team!
*There is that rager of a thread on C#, but some of the major sides in it would agree with with this post.