I have been working on my own network architecture to use on my various projects. This mod has been a creation based on that network architecture. In fact, it runs on it.
With this mod enabled your are connected into a global network architecture. Within this architecture you can speak with everyone who is also inside the network at the same time as you. This mod brings your single player experience a little bit close to multiplayer.
Are you stuck at some specific mission? Ask it through the global chat instantaneously.
Do you have any question regarding the game? You may ask it through the global chat instantaneously.
Or are you bored / waiting your the besieged to starve to death? Just chat your time out.
Brought to you by your family friendly, lovely developer Emre Buğday
Here is the mod link:
Source Code:
With this mod enabled your are connected into a global network architecture. Within this architecture you can speak with everyone who is also inside the network at the same time as you. This mod brings your single player experience a little bit close to multiplayer.
Are you stuck at some specific mission? Ask it through the global chat instantaneously.
Do you have any question regarding the game? You may ask it through the global chat instantaneously.
Or are you bored / waiting your the besieged to starve to death? Just chat your time out.
Brought to you by your family friendly, lovely developer Emre Buğday
First I have decided to develop this mod only to test the TCP side of my network architecture to see how well it functions under huge volume of connections etc. Than it grew into a passion project. The server is running on DigitalOcean and utilizes only TCP if anyone wonders.
There is no P2P connection in the mod as this is built upon a architecture that I have been developing for multiplayer games. Server handles all of the connections and data. It receives the message and processes it than sends it back to other clients that are connected. Nothing comes in and out without entering the server. This is implemented first and foremost for security as in game development you can never let the client have any control to prevent cheating.
There is no P2P connection in the mod as this is built upon a architecture that I have been developing for multiplayer games. Server handles all of the connections and data. It receives the message and processes it than sends it back to other clients that are connected. Nothing comes in and out without entering the server. This is implemented first and foremost for security as in game development you can never let the client have any control to prevent cheating.
Here is the mod link:
Source Code:
EmreB99/InteractiveSync
A full fledged general purpose server application. This is the base server I use for all of my networked projects - EmreB99/InteractiveSync
github.com
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