Dozer3115
Recruit
I normally don't build siege towers, they are too slow and against siege equipment and AI accuracy they are a waste of time. I did try and use them in the deep south and found that not only are they too tall for some walls (causing troops to just stand on the platform and get stabbed in the legs), but that the charge command totally ruins the friendly AI's ability to climb, they just stand at the bottom having a picnic.
Ladders have been 90% effective, I love the pokey stick to knock them down (but this ability should be available to ALL pole arm type weapons). However 10% of the time my lads start to have a small mosh pit at the base, whilst the rest of my troops watch. There have even been occasions where a defender or two jumps off to crowd surf, or surf surf (peasant army). *side note, need to include a loot player in my task force. Keep moral high on the field and that.*
After loading a save (pre assault stage of siege) the siege can go a bit... odd. Click the attack button and before you know it, you are on your horse, in the lords hall with 200 of your finest and 200 of theirs playing sardines. After about 5 minutes of headbutting each other, all of the enemy are gone but the battle is not over, the stats board says so. Now I'm no professional hide and seek player, but im nearly certain that hiding inside of walls is an illegal move. My troops procede to headbutt the wall until I call the retreat.
What happens next? An award ceremony, rose petals from the balconies as I parade my victory down the streets?
No. Another ****ing siege. This time against 5 goat herders, who presumably have had an argument and so have dotted themselves as far appart as possible. So up the ladders, time for a 4 minute conga line! (with intermittant bouts of headbutting each other and walls).
Has anyone else encountered the same or similar issues?
*Note to devs*: I like where this game is going, please include battle bards, brigandier bagpipes and lordly war lutes.
Ladders have been 90% effective, I love the pokey stick to knock them down (but this ability should be available to ALL pole arm type weapons). However 10% of the time my lads start to have a small mosh pit at the base, whilst the rest of my troops watch. There have even been occasions where a defender or two jumps off to crowd surf, or surf surf (peasant army). *side note, need to include a loot player in my task force. Keep moral high on the field and that.*
After loading a save (pre assault stage of siege) the siege can go a bit... odd. Click the attack button and before you know it, you are on your horse, in the lords hall with 200 of your finest and 200 of theirs playing sardines. After about 5 minutes of headbutting each other, all of the enemy are gone but the battle is not over, the stats board says so. Now I'm no professional hide and seek player, but im nearly certain that hiding inside of walls is an illegal move. My troops procede to headbutt the wall until I call the retreat.
What happens next? An award ceremony, rose petals from the balconies as I parade my victory down the streets?
No. Another ****ing siege. This time against 5 goat herders, who presumably have had an argument and so have dotted themselves as far appart as possible. So up the ladders, time for a 4 minute conga line! (with intermittant bouts of headbutting each other and walls).
Has anyone else encountered the same or similar issues?
*Note to devs*: I like where this game is going, please include battle bards, brigandier bagpipes and lordly war lutes.