I cant find the Battanian Warlord Armor anywhere in the shops, at least not the chest piece. Does anyone know a mod that adds it?
Or you can do "lord needs a tutor" quest. A random inexperienced clan member joins your party. You can take his/her expensive armors.The availability of good armor is an annoying issue at the moment.
Either good armor is simply not available at stores or loot, or if it is, it's hilariously expensive.
Best way for you to get it is marry a Battanian noble who might have in their inventory, take them to your party and take it from them.
Or you can do "lord needs a tutor" quest. A random inexperienced clan member joins your party. You can take his/her expensive armors.
Or you can do "lord needs a tutor" quest. A random inexperienced clan member joins your party. You can take his/her expensive armors.
What you could do is install the console mod. Then activate cheat, then you go in the inventory, you will have acces to all objects.
Just take the armor you want and desactivate cheat desactivate mod. And there you have. I don t like to cheat but I was tired of waiting/checking every store in Sturgia to find the helmet I wanted :p
Thanks I thought you needed the mod for that. Indeed easierC:\Users\*yourUserName*\Documents\Mount and Blade II Bannerlord\Configs\engine_config.txt
Change "cheat_mode = 0" to "cheat_mode = 1" and when you run the game again and open the inventory you'll see al the items on the left, which you can get for free.
I believe you summed it well up on "there are some pacing issues".Yeah, there are some pacing issues. I feel like about the time you are really on your way to conquering the known world (a few big empires left to contend with) you should be able to surpass some of your companions in fighting ability (start seeing some 150s), have access to the best armors and weapons, ideally you or a companion would be able to craft comparable weapons through smithing without having dedicated an eternity to it and just kind of everything should be aligning to 'end game' about the same time.
So I think they need to kind of look at every skill and think "how do we pace this to be about 125-150 or so for a player that plays X hours which seems to be what it takes to get to that stage of being about to conquer the world?". Then they take that expected smattering of skills: A few 125-150s, a lot of 75-100s and a few low ones of 25 or less assuming the character never touched certain melee or ranged skills and make sure that the level aligns with any level dependent inventory availability in their planning.
Honestly, maybe we should all be screenshotting our skills and captioning it with our game stage.
Bottom line. If I conquer the world I'm not going to wait for armor that never showed up I'll probably smile and call it good. ...unless there's some kind of end game invasion I don't know about.
I believe you summed it well up on "there are some pacing issues".
Better armor does eventually start to show up in shops. The problem is that it might be taking too long for that to happen. I found Warlord armor for the first time last night, for instance, after about maybe a hundred hours of play in this unmodded campaign where I had already decided to start my own kingdom in order to have a challenge because the one I was a Vassal of had already begun to trample the rest of the world.
That leads me into believing the campaign is planned for a span of 300-500+ hours of playtime. If the completion of the main quest is not the end, but the beginning of something bigger, then, in that case, there might be enough game for that much playtime (just not currently, during Early Access), in which case the pacing discussed could actually be OK in the end.
The ability to have children, have them grow into fully fledged characters and even play as them upon death of the first character hint that the 300-500+ hours of playtime per campaign might indeed be the case.
I believe you summed it well up on "there are some pacing issues".
Better armor does eventually start to show up in shops. The problem is that it might be taking too long for that to happen. I found Warlord armor for the first time last night, for instance, after about maybe a hundred hours of play in this unmodded campaign where I had already decided to start my own kingdom in order to have a challenge because the one I was a Vassal of had already begun to trample the rest of the world.
That leads me into believing the campaign is planned for a span of 300-500+ hours of playtime. If the completion of the main quest is not the end, but the beginning of something bigger, then, in that case, there might be enough game for that much playtime (just not currently, during Early Access), in which case the pacing discussed could actually be OK in the end.
The ability to have children, have them grow into fully fledged characters and even play as them upon death of the first character hint that the 300-500+ hours of playtime per campaign might indeed be the case.