uh.. blocking with a weapon takes SKILL how is that being a coward? Cav, archers and shield holders are all cowards who are insecure about their 1v1 dueling skills = bad players triggered?
as the other guy said, bash and kick don't work well here. Shield takes longer to break than bannerlord EA release...
I just feel like noobs shouldn't be able to do that, its lame. IRL if someone is just holding a shield up and being passive (I do HEMA), I will just grab the shield and stab him. Or attack the feet/legs, which you can't do in MnB. Maybe we can put shield fatigue? If you put your shield up for too long it goes on cooldown for a bit which you can use your sword to parry as usual.
The real answer is that there's really nothing you can do about it as an infantry. Kicks and shield bashes don't really do anything to people constantly holding down their block, and shields have a ridiculous amount of HP. It's one of the reasons why I can't stand playing infantry in this game. You don't have the ability to really do anything against a turtle on your own. The combat is very unsatisfying.
In Mordhau, people that just block lose stamina faster than the people attacking them, eventually leading to a defensive player that doesn't attack back getting disarmed and dismembered by his opponent. Kicks against people that had their shields up would also get stunned just long enough for them to get hit once, which wasn't the case against people without a shield. Kicks in Mordhau could be used more offensively than kicks in warband.
In For Honor, there's guard breaking and bashing to make extreme defensive play more difficult. The defensive player has the options to counter the guard break, and dodge out of the way of bashes, but pulling it off is a lot harder than just holding RMB.
In Warband, if you were just constantly holding down your block, you just opened yourself up to getting spammed down and having your shield break really fast. Kicks were also actually useful, but those were more for punishing face huggers rather than turtles.
In this game there's literally nothing to punish a turtle, other than them having their S key movement speed slowed, and making it easier for them to get surrounded by your teammates. Requiring the help of your teammates just to take down one very defensive player that is just holding down RMB with a shield and S keying is very unsatisfying and boring gameplay.
So someone is meeting an enemy that they aren't confident about attacking. so they are blocking you… And you want them to be punished for that?
Sounds like you don't know how to strategize with your team to get the upper hand.
Or maybe they are just better players than you and can do more than sword n board? Really, if you are complaining about not being able to finish a 1 v 1 before their team arrives you are some rambo non-team player anyway and good riddance.The whole point about skirmish is teamwork, if team works together the match is over in 3-5 minutes and there is never any 1 v 1s.
Any good player I know doesn't keep wailing on an enemy when they have support moving up, they do a couple test swings and feint to see what the other player will do then get the hell out of there looking for their own team. Usually, within 20 seconds they get a teammate and go back and finish that guy because real noob will stay in the same location rather than supporting their own team and they usually barely moved by the time you get back.
That might be the most annoying time actually, during a 1v1. Maybe this is why we haven't seen duel servers yet lol. Against a turtler I can throw out 20x feints, combo attacks and perfect foot work but it's all nullified by holding down RMB. Unless you have an axe that shield won't be breaking anytime soon.
idk inf just seems stuck atm like why go inf when archers and cav can perform better lol
It's not that your feints are nullified because of the shield. The player is that good. Either the player is bad enough that your feints will work and you hit them, or that the shield makes them so slow that the feints will work and you hit them. IF the player is good enough, doesn't matter what you do right? Because they are good. Then it just comes down to skill, mind games and luck.
Stop feinting 20x and try to kill him. Use feints qualitatively rather than quantitatively.
Yeah, get an axe like weapon, shields cannot last a minute with an axeget a shield destroying weapon like axe, bardiche, etc and whack it until it breaks
It's weird how many weapon's I need to bring to a simple fight. First I need to bring a spear to kill cavalryman's horse, then i need axe to destroy he's shield and then a mace to actually kill him.get a shield destroying weapon like axe, bardiche, etc and whack it until it breaks
well you can't be a swiss army knife on the battlefield, you have to choose a role and then play that role for the sake of a small group of teammates you will follow around. Running around alone barely helps, unless youre cav or rangedIt's weird how many weapon's I need to bring to a simple fight. First I need to bring a spear to kill cavalryman's horse, then i need axe to destroy he's shield and then a mace to actually kill him.
Yea yea it's bit over the top, but it's not like i can choose what weapons I can bring. It's usually either spear or axe and if that's the choice then spear is a must have.
So moral of the story: Don't play infantry. Every other class has tools to kill.well you can't be a swiss army knife on the battlefield, you have to choose a role and then play that role for the sake of a small group of teammates you will follow around. Running around alone barely helps, unless youre cav or ranged
If you're facing a shielder you got two options atm: either fight him and do hold attacks/faints,try footwork to get around his shield or, if he is a turtle and only holds up his shield all the time, just run away and look for teammates. Not the bravest thing to do but in tdm the enemies spawn so extremely fast that chances are high that his teammates spawn beside him and end you
sounds good on paper till you realise you got 2 archers and 3 cav in ur teammmmh, rather: stick to the team and function at your purpose
as a shielder, charge any ranged unit or build a wall for your teammates
as an axe/bardiche/etc, kill shielders and help killing
as a polearm, defend the rear of your group from backstabbing cav and maybe harass enemies who are already fighting
as a 2h: just kill and dance around
Btw, do overhead attacks when you're in tight fights, otherwise youll just rub your weapon on the teammates and do nothing
More likely: bardiche guys are dead from archers, archers are dead from cav and then there's you thinking why did't you spawn as heavy archer.mmmh, rather: stick to the team and function at your purpose
as a shielder, charge any ranged unit or build a wall for your teammates
as an axe/bardiche/etc, kill shielders and help killing
as a polearm, defend the rear of your group from backstabbing cav and maybe harass enemies who are already fighting
as a 2h: just kill and dance around
Btw, do overhead attacks when you're in tight fights, otherwise youll just rub your weapon on the teammates and do nothing
in that case Id go for 1h/spear/shield to protect the archers, they're practically cav-magnets. And you can protect them from other archers/melee guys aswell. And when a shield dude attacks, try to make him face his back to your archers so they get a clear shotsounds good on paper till you realise you got 2 archers and 3 cav in ur team
If everything is op, nothing isMore likely: bardiche guys are dead from archers, archers are dead from cav and then there's you thinking why did't you spawn as heavy archer.
The thing is that infantry is currently so underpowered compared to all other classes, it makes basically useless to chooce one, but that's another topic.If everything is op, nothing is