You say that caravans live forever, but there was a poll and pretty much 60% of the caravans get destroyed on the first week.You don't ignore a leaky roof just because you got some other things to work on
I have no ideal what a mentalist is but okay. It made no sense that caravans were never attacked yet made so much money, so it was a pretty good step in the right direction. Placing it into the regular branch ensures that the balance would reach everybody and not just those opting into the beta
There shouldn't be so many scenes and loading screens to interact with merchants and other important NPCs I agree, but I have never used a caravan in my 100 hours, surely not being able to get an ezpz 1000+ denars a day within 30 days into the game won't break it for you?
There are lot of features missing that will affect the economy, so its waste to redo the economy again and again when core elements missing.The economy is probably the most important framework that underpins pretty much every aspect of the game and, based on bugs (towns running out of cash) and things TW have said, it is a 'living' system in the game... push down over here and something pops up over there. Caravans are an integral part of this critical system. I would guess that balancing the economy *is* the most important element right now. If your baseline system isn't functioning correctly, how can you correctly judge the impact of additional content?
It would be like building a transmission before you know the output of an engine. Once you hook it up it may just explode