HEIRLOOM WEAPONS:
About:
Faction leaders should have unique, named, heirloom weapons. These weapons would be clan heirlooms, carried in battle surrounded by legend and wielded for generations. Heirloom weapons would have stats on par with tier VI weapons, but could potentially have bonuses like +1 influence per day. These unique weapons would add variety and create quest, diplomatic and smithing opportunities described below:
Quests:
When defeated faction leaders lose their heirloom weapon to the winning party leader / army leader. Once the captured leader has escaped or been ransomed, a quest to retrieve it will be activated when speaking to them. In the event they have been executed or killed in battle, the spouse or family member with the highest influence will give them same quest to honor the family and memory of the slain leader. Player will be tasked with retrieving the weapon. Checking quests will show last known location. To retrieve it player must defeat whoever holds the weapon or barter for it. Return an the heirloom grants player a large relationship boost, gold and/or one piece of tier 6 equipment belonging to that native faction.
Diplomacy:
Returning a recovered heirloom weapon or completing weapon quest would have a relation boost for the clan. Offering the sword to a leader as part of peace negotiation or other barters would provide a large boost. Gifting the heirloom weapon of an enemy to ally would also have a significant boost in relationship or barter negotiation.
Inheritance:
When owner of heirloom weapon dies of natural causes, it passes onto the oldest child. In the event there are no living children or spouse, it is inherited by clan member with highest influence and received by checking stash at any owned castle or town. If they do not own one they receive it by speaking to the next faction leader. In case of player, the next generation of player character receives any heirloom items.
Smithing:
At Master Craftsman level (200+), player is able to forge a single heirloom weapon for themselves with material smelted from heirloom or legendary weapons of captured enemies. The weapon can be named and inherited like others. The ability to do this would add interest in heirloom weapons and incentive to increase smithing skill to create a clan legend. TW has built an awesome crafting system this would put it to good use. Requiring the destruction of other heirlooms to craft new should increase their value and rarity for players in late game. To change the name or weapon type and make a different heirloom the active clan heirloom would have to be smelted and a new one reforged.
Please +1 if you'd like to see some unique weapons and add your own ideas to promote this topic!
About:
Faction leaders should have unique, named, heirloom weapons. These weapons would be clan heirlooms, carried in battle surrounded by legend and wielded for generations. Heirloom weapons would have stats on par with tier VI weapons, but could potentially have bonuses like +1 influence per day. These unique weapons would add variety and create quest, diplomatic and smithing opportunities described below:
Quests:
When defeated faction leaders lose their heirloom weapon to the winning party leader / army leader. Once the captured leader has escaped or been ransomed, a quest to retrieve it will be activated when speaking to them. In the event they have been executed or killed in battle, the spouse or family member with the highest influence will give them same quest to honor the family and memory of the slain leader. Player will be tasked with retrieving the weapon. Checking quests will show last known location. To retrieve it player must defeat whoever holds the weapon or barter for it. Return an the heirloom grants player a large relationship boost, gold and/or one piece of tier 6 equipment belonging to that native faction.
Diplomacy:
Returning a recovered heirloom weapon or completing weapon quest would have a relation boost for the clan. Offering the sword to a leader as part of peace negotiation or other barters would provide a large boost. Gifting the heirloom weapon of an enemy to ally would also have a significant boost in relationship or barter negotiation.
Inheritance:
When owner of heirloom weapon dies of natural causes, it passes onto the oldest child. In the event there are no living children or spouse, it is inherited by clan member with highest influence and received by checking stash at any owned castle or town. If they do not own one they receive it by speaking to the next faction leader. In case of player, the next generation of player character receives any heirloom items.
Smithing:
At Master Craftsman level (200+), player is able to forge a single heirloom weapon for themselves with material smelted from heirloom or legendary weapons of captured enemies. The weapon can be named and inherited like others. The ability to do this would add interest in heirloom weapons and incentive to increase smithing skill to create a clan legend. TW has built an awesome crafting system this would put it to good use. Requiring the destruction of other heirlooms to craft new should increase their value and rarity for players in late game. To change the name or weapon type and make a different heirloom the active clan heirloom would have to be smelted and a new one reforged.
Please +1 if you'd like to see some unique weapons and add your own ideas to promote this topic!
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