I agree with you. I feel like these changes are taking possibilities away from us in favour of reinforcing one particular playstyleTrue, the fact that businesses actually need the raw materials within trade to function, and the prosperity of a town governs how much said business will make in profits is glorious... Beautiful coding, and a way to bring realism to this game which it sorely needed....
However...
Being limited in how many businesses you can buy, or having to use a Companion to create a Caravan, is pure garbage...
We want the options to choose our playthrough style, and we also want each new playthrough to be different than last;
-What if you just want to be a MERCHANT, gaining power through currency and buying control of everything?
-What if you want to be a KILLMONGER, gaining power through beheading every noble and seizing their property?
-What if you want to be a GOOD KING, wise and just, silver tongue wins all hearts and people want to follow you?
-What if you want to be a BAD KING, vassal within a faction and cause a civil war and behead the remaining nobles?
-What if you want to just ROLL WITH THE TIDE, either as a mercenary, or a vassal and help a faction to victory?
^you can't choose any of this, you're literally stuck having to constantly fight lords to gain money, and behead them to accomplish the smallest sense of peace
I strongly agree that a companion shouldn't be necessary to start or maintain a caravan. Having a companion lead a caravan should be optional (to boost the caravan's profitability through their skills, both trading skills for higher income and combat skills for higher defense) just like having a companion govern a city is optional.True, the fact that businesses actually need the raw materials within trade to function, and the prosperity of a town governs how much said business will make in profits is glorious... Beautiful coding, and a way to bring realism to this game which it sorely needed....
However...
Being limited in how many businesses you can buy, or having to use a Companion to create a Caravan, is pure garbage...
We want the options to choose our playthrough style, and we also want each new playthrough to be different than last;
-What if you just want to be a MERCHANT, gaining power through currency and buying control of everything?
-What if you want to be a KILLMONGER, gaining power through beheading every noble and seizing their property?
-What if you want to be a GOOD KING, wise and just, silver tongue wins all hearts and people want to follow you?
-What if you want to be a BAD KING, vassal within a faction and cause a civil war and behead the remaining nobles?
-What if you want to just ROLL WITH THE TIDE, either as a mercenary, or a vassal and help a faction to victory?
^you can't choose any of this, you're literally stuck having to constantly fight lords to gain money, and behead them to accomplish the smallest sense of peace
To provide different, quality options of playstyle is in the spirit of Mount & Blade.-1
I don't care about any of the merchant mechanics
I'm not here to play a merchant simulator
I want to play a war game
-1 as well here.
They're putting way too much emphasis on "make player have less money" with the recent patches to the detriment of gameplay. From my perspective, the main issue was gold piling up lategame due to a lack of availability of anything to spend it on. The nerfs to player income mainly serve to hurt the player's coffers in the early-mid game, which weren't overly abundant in the first place.
Well said. Merchant is a good example, Bannerlord's initial system would make it possible to let others do the dirty work. Thought of doing such a playthrough some day when I first played the game and realised how trade is a thing now. Also a BANDIT style of play would be nice.(...) Being limited in how many businesses you can buy, or having to use a Companion to create a Caravan, is pure garbage...
We want the options to choose our playthrough style, and we also want each new playthrough to be different than last; (...)
To provide different, quality options of playstyle is in the spirit of Mount & Blade.
You do realize that Prosperity, and current events affect a towns gold? right?Op, and others supporting this change, it does not work. As an example, I see a town that needs cotton, and caravans are not getting through. I go there with cotton, but they cannot buy it because the town has 4 gold. There is nothing I want to buy because equipment prices fall into two categories, cheap (I already have these items) and dear god that is expensive (I don't have those, and am not buying).