Just stop. Focus on completing features like perks, kingdom management, mid-late game, endless wars, feasts, lack of late game armor, lords leaving your kingdom for no reason.
The only thing that is acceptable to nerf is council of commons, or remove it completely. No mention of it at all though.
Why do you keep nerfing ways to make money? In what aspect were caravans broken? Why would you make them more susceptible to bandits when they spawn indefinitely and hideouts are only temporarily destroyed? Some regions are permanently poor, like Rodobas near Varcheg, simply because of how close bandit hideouts are. Why did you nerf pottery shops? Why do you want to nerf the amount of loot we get after battle? High tier armors are near impossible to find in 1.1, but you make them more frequent in 1.2? Why is it that we make less money but things are artificially more expensive? I had a jeweled imperial helmet before 1.1. It was worth 40k. After updating, it was worth 400k. I made a 360k profit just because the game updated. Is 3 million really that much when it costs 500k to recruit a lord with a single town? (he didn't stay with me despite having 100 relations btw). Is 3 million really that much when it costs 300k for a crowned battanian helmet?
Instead of nerfing everything, perhaps give us more things to spend money on. If you're gonna make things more expensive, fine, but don't nerf ways to make money at the same time. Give us like, maybe, I dunno, feasts, tournaments? Pay a smith to make us custom weapons? Pay a smith to make us lordly armor? More upgrades for towns? Make them actually cost money? Let us upgrade villages so we don't have to rely on mods that make the food situation playable? At this rate when the game is done, we'll be farming looters for 10 denars a day until we can barely afford a slightly longer sword. Calradia will already be conquered by an army of recruits though.
The only thing that is acceptable to nerf is council of commons, or remove it completely. No mention of it at all though.
Why do you keep nerfing ways to make money? In what aspect were caravans broken? Why would you make them more susceptible to bandits when they spawn indefinitely and hideouts are only temporarily destroyed? Some regions are permanently poor, like Rodobas near Varcheg, simply because of how close bandit hideouts are. Why did you nerf pottery shops? Why do you want to nerf the amount of loot we get after battle? High tier armors are near impossible to find in 1.1, but you make them more frequent in 1.2? Why is it that we make less money but things are artificially more expensive? I had a jeweled imperial helmet before 1.1. It was worth 40k. After updating, it was worth 400k. I made a 360k profit just because the game updated. Is 3 million really that much when it costs 500k to recruit a lord with a single town? (he didn't stay with me despite having 100 relations btw). Is 3 million really that much when it costs 300k for a crowned battanian helmet?
Instead of nerfing everything, perhaps give us more things to spend money on. If you're gonna make things more expensive, fine, but don't nerf ways to make money at the same time. Give us like, maybe, I dunno, feasts, tournaments? Pay a smith to make us custom weapons? Pay a smith to make us lordly armor? More upgrades for towns? Make them actually cost money? Let us upgrade villages so we don't have to rely on mods that make the food situation playable? At this rate when the game is done, we'll be farming looters for 10 denars a day until we can barely afford a slightly longer sword. Calradia will already be conquered by an army of recruits though.