No, he kinda asked for a super detailed tutorial, step by step explaining every single line.
I can understand that its strange/confusing for some people with less on-hands experience but its not realistic to expect that much detail from the community document, especially in this EA phase. If one follows the basics of C#, and then going into more advanced topics later on even he/she can see that Taleworlds is actually doing something unusual in the overall architecture they have. But right now we are saying that based on what we are seeing. We can say "Hey this is an unusual engine, I'm not used to this weird architecture" but then Taleworlds can easily say "Well you are not supposed to decompile my code anyway?" Because they said "It will be moddable" - by assuming that they will provide some endpoints etc. They didn't say "You can decompile and reassemble every single piece of game - excluding RGL"
Of course, it does help to know all those standards or basics of game design. I agree with you on that. Modding is in essence, hacking the game functionality to make it more fun. At least in the current state, that's what we have. Because we don't have any official information from Taleworlds. And for that purpose, one shouldn't expect every detail to be on there.