Of course they are different, I was trying to explain why "crushing bugs in turn introducing new bugs" does not make sense through an analogy. I mean if that were the case, literally no one would spend any time debugging as by definition it would introduce new bugs resulting in net loss due to opportunity cost.
About my job, of course you could not have known what I do professionally, so to be safe always assume everyone knows at least as much as you do until they demonstrate otherwise... That's how I do it
All that said, I understand why to a layperson my post could have appeared somewhat alarmist. I assure you that is not my intention. I trust TW and totally love their games; and I hope they do not to rush late development of Bannerlord to the point of lacking in tests and QA. I would rather wait longer for a higher quality software.