MP Native Kingdoms [Persistent Kingdoms Successor]

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There will be no more changes to the name, any further discussion on that is pointless.

Instead, comment on what features you would like to see in the mod and what you would like to see changed.
 
Are you planning on a system of minor factions (subclans) that have its own territory and are possibly a part of a bigger faction consisted of the main city for example?
 
A quick question for you william

as there are so many horses in the game how many will be available in Kingdoms?
As these are base-game assets and won't increase the mod size in any way, I don't see why we wouldn't include all available horses and items in general. Whether they will be actually present on scenes is a different story as that depends on the scener and the type of scenes.

Are you planning on a system of minor factions (subclans) that have its own territory and are possibly a part of a bigger faction consisted of the main city for example?
We aren't planning on doing that though we do plan to implement sieges with multiple stages, multiple flags and multiple spawn points that get turned off for defenders as they lose their flags. We're also planning on implementing a much more elaborate faction system (continuation of the marshal role from PK).
 
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