E2. Is Armour created the same way as you have shown the weapons to be created?
The crafting system only works for melee weapons. Armour, shields, bows and crossbows cannot be crafted.
It would be great to smith not only weapons but also an armor
I think priority number 1 regarding smithing is addressing the stamina system given how universally disliked it is, or at least giving us a way to monitor it rather than just guessing.
I think priority number 1 regarding smithing is addressing the stamina system given how universally disliked it is, or at least giving us a way to monitor it rather than just guessing.
Doesn't the Smithing skill description say you can smith armor, or something along those lines? I assumed it was possible, but sadly it isn't.
Stamina is necessary, but it should show just how much stamina an action will take and make it appear in the world map, to know how long you have to rest until it goes back up to 100. Without it you could earn lots of gold practically within one day, seeing as how the crafted weapon prices are busted.
I guess I don't mind stamina existing as a whole, I just wish I didn't have to guess when it was back to full.
stamina is visible only in smithing screen, when you look at the character picture, your companions can be selected as well. I think armor is going to be added as well, since its description says about armor too.(or not ???!!!)I think priority number 1 regarding smithing is addressing the stamina system given how universally disliked it is, or at least giving us a way to monitor it rather than just guessing.
+1Nice idea but If they do it like weapon smithing they would have to break down each armour into different parts like you could have torso from one, sleeves from another and so on. And they would all have be able to fit together whichever combination you choose. That's a lot of work and I highly doubt they will implement it in that form.
The alternative method is to just limit it to existing armours which I don't see much point because you can just buy those from the shops.
I agree and instead of having smithing under skills, split them up in each branch, Weapon Smith, Armor Smith, Horse Smith otherwise its too easy to raise in. People complain alot about smithing being too slow, its meant to be that way, you could raise smithing to max in a few hours, to me that is fast.
This really should happen, stamina isn't that bad but having to specifically wait in town to regenerate it is silly and makes little sense when you realize your character can apparently rest for combat and treat wounds on the map but not regain any stamina to smith.It should also at least regenerate a little bit while you're on the move on the campaign map too.
I think the issue was that you had to wait for the stamina to recharge. I never tested it myself but if you did do it in a few hours, then those few hours must have been super boring that involved a lot of idling and clicking. The unlocking parts are also an issue atm and adding new recipes means more parts to unlock and you can't even pick which parts to unlock. They should fix the system first and then worry about adding in more features to it.I agree and instead of having smithing under skills, split them up in each branch, Weapon Smith, Armor Smith, Horse Smith otherwise its too easy to raise in. People complain alot about smithing being too slow, its meant to be that way, you could raise smithing to max in a few hours, to me that is fast.