dont like how sp makes level advancement...

Users who are viewing this thread

It just makes me run around doing skills I have no interest in that are low to get the easy sp so that the levels can go up which only count sp. it doesn't make me specialize the way they may have intended or in a way that would be fun.

the limit on skill buildings seems to low each time you focus on it too.

the grind is real in this game now.
 
Becouse i guess it is too hard to make Lvl ups from global XP bank. IDK why. It is so obvious solution to avoid things like this.
 
Leveling up doesn't do anything for you. Chasing levels is stupid - just work the skills that you want to use.
 
Leveling up doesn't do anything for you. Chasing levels is stupid - just work the skills that you want to use.

Well that's not entirely true, leveling up does give you more points to spend in abilities and overall stat points to spend so you can in turn get more ability and stat points.

So OP is kinda right in what he/she says.
 
i wonder why we even have a manual levels, but personaly it would be more intresting and rewarding if we would not have choice, but things will level on their own
 
Well that's not entirely true, leveling up does give you more points to spend in abilities and overall stat points to spend so you can in turn get more ability and stat points.

So OP is kinda right in what he/she says.

If you're focusing on a few main skills, you'll have 5 focus points into all of them before you hit level 20.
 
If you're focusing on a few main skills, you'll have 5 focus points into all of them before you hit level 20.
Well that depends on how many skills your going after... but regardless yeah there will be a point where its a waste of time trying to get more skill points in abilities you have no need or use for.
 
It just makes me run around doing skills I have no interest in that are low to get the easy sp so that the levels can go up which only count sp. it doesn't make me specialize the way they may have intended or in a way that would be fun.

the limit on skill buildings seems to low each time you focus on it too.

the grind is real in this game now.
Well the XP system is broken, not because of the system itself (I actually do like it), but because the math is broken so that whenever you get 10x something or more, it goes to 0.1 or something, there are a couple of threads about it.

I assume the level system will be fixed ad some point, since it has to be, but I do hope they keep the core system.
 
People are bringing their mentalities in from other games and then complaining about the areas where you can take advantage as a bad thing.

This game is absolutely playable without ultra maxed out skills first and foremost.

you don’t HAVE to run around and do things of no interest to you to level up. You are just noticing that there is low lying fruit somewhere else and choosing to indulge. It’s easier for a musician to play 20 instruments at a passable level then to play 1 with perfection. This game just rewards you for cross training in many ways, but it is by no means needed to train skills like blacksmithing you have no interest in just to streamline the focus points in the skills you are.

Many of these posts are starting to make me weary. We have the foundations for a brilliantly unique game here, and too many folks want to blow it up and just make it like everything.

nuts to that
 
I suppose when they did that, Skyrim was that new big **** 2011, too bad they've let this crap in.

you don’t HAVE to run around and do things of no interest to you to level up.

You have at some quite early point indeed.
You level your general level up by getting skill-levelups.
Once you have spent the highest possible amount of focus on your chosen core skills, you can't do much more but... raise the fitting attributes.
To raise attributes you need general level ups.
So once you have raised your core skills to 175ish you won't get any higher because your exp rate is at 0.3 or somewhat without focus.

So you can either wait that you die of old age (or your char for that matter) or you start to grind skills that you're not interested in to get general level ups, to get attribute points which will give you new focus for your chosen core skills.

It is indeed Skyrim-Bull**** at its finest.
Some of the earliest and most popular Mods of Skyrim was changing this tedious skilling-system.

---

I agree that this game at this point is a foundation for a brilliant game, but the character develeopment-perk-system is no part of it.
It wasn't 10 years ago in other games, it won't be one in 10 years elsewhere.
 
Last edited:
I hated this about Skyrim. Just make higher level skill increases give more lvl progress than low level skill increases. A flat number of skill increases is such a dumb way to level
 
I agree. This is seems like the Skyrim-formula, just slower.

The same machanics that incentiviced you to AFK auto-sneak into a wall for an hour, or backstab an essential NPC for 15 minutes to max out sneak. Or stand in a highly populated town square and spam illusion spell of choice repeatedly for easy XP.

I feel like this sort of system will always end up at a point where you're highly incentivized to do some semi-exploitative, or just plain boring task, in order to progress. Like, once you hit serious diminishing returns on "fun" skills, but can smelt a zillion hammers down to iron to gain some points in smithing, and get you that next focus point for something fun.
 
It just makes me run around doing skills I have no interest in that are low to get the easy sp so that the levels can go up which only count sp. it doesn't make me specialize the way they may have intended or in a way that would be fun.

the limit on skill buildings seems to low each time you focus on it too.

the grind is real in this game now.

How fast you want to level up actually? The system is made specificaly so you would specialize. Do you want to have every skill maxed out?
 
This is not about leveling speed. It's about the grindy gameplay-loop it creates.

Playing a 100+ hour campaign capturing the map is slow, but it's not grindy. Running around the map selling millions of gold worth of grain and fish because you put points into social for leadership, and not you're artificially level capped unless you get trading up to the learing limit, is.
 
Last edited:
I agree. This is seems like the Skyrim-formula, just slower.

The same machanics that incentiviced you to AFK auto-sneak into a wall for an hour, or backstab an essential NPC for 15 minutes to max out sneak. Or stand in a highly populated town square and spam illusion spell of choice repeatedly for easy XP.

I feel like this sort of system will always end up at a point where you're highly incentivized to do some semi-exploitative, or just plain boring task, in order to progress. Like, once you hit serious diminishing returns on "fun" skills, but can smelt a zillion hammers down to iron to gain some points in smithing, and get you that next focus point for something fun.
This is why I don't like the system. It's just a very boring grind.
 
This is not about leveling speed. It's about the grindy gameplay-loop it creates.

Playing a 100+ hour campaign capturing the map is slow, but it's not grindy. Running around the map selling millions of gold worth of grain and fish because you put points into social for leadership, and not you're artificially level capped unless you get trading up to the learing limit, is.

That's a thing that can be tweaked, and I believe they mentioned doing so in the patch notes for the beta branch (I haven't played that branch to see).

The point of the system is more so you organically get good at the things you do (allowing you to emphasize what you're really aiming for via focus points), rather than just magically leveling up. It's a more immersive and interesting system. The current implementation just needs some re-balancing and tweaking (tweaking could include how vigor/endurance/etc points are gained). The soft caps are overly aggressive right now, for sure.
 
How fast you want to level up actually? The system is made specificaly so you would specialize. Do you want to have every skill maxed out?

Yet the design of the system forces you to generalise. One of the big problems with Bannerlord that Skyrim avoided is that not all of the skills are equally useful at all points. Try specialising as an engineer for example and you're immediately confronted with the issue that there's no way of doing so in the early game, and getting to the point it becomes useful is somewhat unlikely due to the cap imposed by low attributes in those skills that are actually useful in the early game.

The problem by and large comes down to the way attributes interact with the skills. Part of it is the setup - Control governing ranged skills makes thematic sense, but it's terrible gameplay wise; it's highly unlikely a player is going to specialise in bows, crossbows and throwing (for one the inventory won't allow it), but you're forced to invest points in Control in order to be able to specialise in one of those skills. Compare that to Intelligence on the other hand, which covers Engineering, Medicine and Steward, all three of which could be (are) useful to the player from the mid-game onwards. Such disparity in the value of attribute points is unlikely to result in a well balanced system at the end of it.

The soft caps are overly aggressive right now, for sure.
I suspect they'd be better inverted, i.e. rather than applying a penalty to skill growth once it passes the attribute boundary instead provide a bonus to skill gain up to that boundary. It'd retain it's incentive to specialise without overly punishing players for focusing on the 'wrong' skills at the wrong time.
 
I would just make it 2 attribute points per 4-5 levels not 1.

Also Many perks need a rework to be way more interesting and viable. There's no point investing 5 focus points and many attributes just to unlock some 275 perk while all the previous ones are useless. Two Handed, Steward, Trade, LeaderShip , Scout(By Companion) and just mid-way into Bow and Riding seems the best build unmatched. Give us more interesting perks in the other Skills.
 
The system is made specificaly so you would specialize.

No it is not for the reasons i explained in post # 10

The way it is at the moment, you ran against a wall on your chosen core skills and you can't level up higher unless you generalize and grind points in skills you don't need/want.

Do you want to have every skill maxed out?

You are more or less forced to grind each one to a certain amount to get your chosen core skills up.

Play the game until the skills you want are at 175 and you will see whats the problem.
 
Back
Top Bottom