abc123456
Regular
Making money is way too easy.
Once you have some caravans/workshop basically an infinite stream of income no matter how much you get captured.
We need some kind of system that threatens your finance if you are not careful... what to do?
Some suggestions:
Once you have some caravans/workshop basically an infinite stream of income no matter how much you get captured.
We need some kind of system that threatens your finance if you are not careful... what to do?
Some suggestions:
- Make denars (gold) have weight.
- This means denar is something physical you carry around.
- The more gold you have the more it slows your party down
- Now you have to stash gold somewhere to remove the weight, or use mule/horses
- If you have all the denars with you unstashed, if you get captured, you lose all or most of your denars (difficulty option to choose)
- You lose most/all of your equipment, and companions' equipment too if captured (but the enemy party has your equipment)
- either buy equipment again or beat the enemy party
- If your denars is stashed in a town/castle that is unstable with low security, add risk your denars are stolen, either a little or a lot, or all
- Introduce plague/disease system
- Now we have real life experience with current pandemic crashing economy, we know how to model this.
- sick workers cant work, workshops and caravan won't function
- essentially no to little income
- this will also add new depth to end game, stop snowballing (powerful faction weakened by plague, vulnerable to attack)
- soldiers weakened by sickness, large armies can't fight too
- Now we have real life experience with current pandemic crashing economy, we know how to model this.
- Add more threat to caravans
- I never see caravans get attacked. They are too fast.
- Add more danger to caravans, so it is a less consistent source of income.
- Make campaign AI more aggressive and smarter
- If AI can end your kingdom, it will attack deep and end your faction.
- This means you can't sit and wait a long time for a positive income to accumulate over many hours.
- This is what real enemy players would do, as well as smart AI such as Google 's starcraft openAI
- If AI can end your kingdom, it will attack deep and end your faction.
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