so i have been crunching numbers over and over to find the best character/ army leader.
i basicly broke it down into 2 hand bows athletics leadership medicine. with these stats you can buff your armys damage hp speed experiance gain ect. the extra charm and trading perks early help generate soem influence quartermaster is fast leveling along with enginering when attacking settlements.
here is the snag that i have. is speed and damage better than hp. i dont know how much 4 hitpoints really helps. in 2 hand you can get 1.5 % damage or 3% hp and athletics you can get 3% movespeed or 4 hp. on top of this though you will be getting a ton of hp from other stats. 1 hand and pole arm for 3 hp and 3% hp.
10 hp in medicine. you have the possiblitiy for 10 more hp in athletics and it passivly gives you more movespeed anyway. top off with engi for 10% increased armor effectivness and im starting to think that heavy armor and hp is the way to go. but would that 3% more speed and 1.5% more damage be better. you also get stats that boost your damage while on your feet and can get athletics stat too increase your damage while low hp. so if you hp dropped your damage would spike every farther.
what is your take on this. do you think that damage trumps hp. i will put speed into a damage catagory aswell since movement can increase damage but also movement would allow you to avoid being hit aswell.
also the reason why 2 hand and bow is they are super strong at cheesing castles and other fights but they also gives bonus experiance to troops and have moral debuffs for enemies. i want my troops to gain as much experiance as possible have as many buffs as possible and crush the enemies hopes and dreams. plus they are personal abilities and the other weapon stats are party abilities so companions can handle them
toss in the first skill in tactics for the calv moral loss perk aswell
i basicly broke it down into 2 hand bows athletics leadership medicine. with these stats you can buff your armys damage hp speed experiance gain ect. the extra charm and trading perks early help generate soem influence quartermaster is fast leveling along with enginering when attacking settlements.
here is the snag that i have. is speed and damage better than hp. i dont know how much 4 hitpoints really helps. in 2 hand you can get 1.5 % damage or 3% hp and athletics you can get 3% movespeed or 4 hp. on top of this though you will be getting a ton of hp from other stats. 1 hand and pole arm for 3 hp and 3% hp.
10 hp in medicine. you have the possiblitiy for 10 more hp in athletics and it passivly gives you more movespeed anyway. top off with engi for 10% increased armor effectivness and im starting to think that heavy armor and hp is the way to go. but would that 3% more speed and 1.5% more damage be better. you also get stats that boost your damage while on your feet and can get athletics stat too increase your damage while low hp. so if you hp dropped your damage would spike every farther.
what is your take on this. do you think that damage trumps hp. i will put speed into a damage catagory aswell since movement can increase damage but also movement would allow you to avoid being hit aswell.
also the reason why 2 hand and bow is they are super strong at cheesing castles and other fights but they also gives bonus experiance to troops and have moral debuffs for enemies. i want my troops to gain as much experiance as possible have as many buffs as possible and crush the enemies hopes and dreams. plus they are personal abilities and the other weapon stats are party abilities so companions can handle them
toss in the first skill in tactics for the calv moral loss perk aswell
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