I gave some ways to improve it. Just writing some rules to make the system more realistic and less frustrating for players. Simple stuff like not casualities (kinda like with looters) against bandits if outnumbered.
Yeah...but rebuild the engine is not sufficient. I'm really not a hater, i was the 1st one to get hyped. I read all the dev blogs and followed the developpement. That's why i know that what they teased is not what we get now. The "alive world", the "better IA who use tactics" and "varied game and quests" are lies to me. There is nothing like that. It's still empty AF and dead AF. There is still nothing to do apart capture castles and towns. It's still the same game with better interface and graphics. The smithy is a joke. The only good improvement is clans. There is even stuff missing from Warband and worst features.
I have 60 hours on the game and i already saw everything. I fear that i'm not gonna play as much as i played on Warband on Bannerlord. That's it. Cool Warband mod. I waited 8 years for that and yes i can tell it's definitly a disappointment. When all players will have 100 hours, i know i'm not gonna be alone to think like that. I already see many reviews expressing huge disappointment. Many (like me) put a positive grade or a recommandation on Steam, because, as i said, i'm not hater. I don't want to give them bad review. I recommended the game because overall, it's Warband but better. But it doesn't worth the time we waited. Not even close.
Mate being disappointed by game in development is funny. They said it clearly before EA release "it's not the final product if you want to avoid disappointment don't buy it".
If you want to participate in development of Bannerlord play EA, give feedback, point errors and be patient.
Buying game in EA is like taking a job as manual tester except you're paying and your only benefit will be the final product without flaws that you will point out while playing.