I find it strange that such an integral part of M&B's combat, chamber blocking, doesn't work and yet nobody seems to care.
Here's an old video of me during the beta trying to understand chamber blocking in Bannerlord.
Whether or not I clicked the button when I should have to get a successful chamber block is hard to gauge as a viewer, but I'm the heavyweight world champion of chamber blocking. Most of the unsuccessful chambers in this video would have worked in Warband.
Since chamber blocking in Bannerlord is "physics-based™", weapons have to physically make contact with each other for it to work. This is different from Warband where chamber blocking was only a matter of consistent timing and positionning. Directly in front of your opponent, at a short distance, at the correct time.
This new "physics-based™" chamber blocking system is inherently inconsistent due to the large number of different weapons and animations. Chambering with a sword against a hammer will require different timing and positionning than chambering with a knife against a spear.
But most importantly, the animations themselves aren't made to facilitate chamber blocking. Some attacks, such as the ones shown in the video below, are mirrored and will move in parallel to each other instead of intersecting. These attacks are practically impossible to chamber.
To sum it up, here are the variables that come into play for chamber blocking in both games:
Bannerlord's variables:
- What weapon you're using
- What weapon your opponent is using
- Your opponent's height in relation to yours
- Your weapon's position
- Your enemy's weapon's position
- Your stance
- Your position in relation to your enemy's
- Correct attack direction
- Correct timing
Warband's variables:
- Your position in relation to your enemy's
- Correct attack direction
- Correct timing
This overcooked system needs to be entirely dumped if Taleworlds ever want chambering to be a mechanic that can be relied upon. It's at the moment an inherently inconsistent system due to the insane number of variables that go into the equation. Variables that no one here as regular human being can account for.
Please fix.
Here's an old video of me during the beta trying to understand chamber blocking in Bannerlord.
Whether or not I clicked the button when I should have to get a successful chamber block is hard to gauge as a viewer, but I'm the heavyweight world champion of chamber blocking. Most of the unsuccessful chambers in this video would have worked in Warband.
Since chamber blocking in Bannerlord is "physics-based™", weapons have to physically make contact with each other for it to work. This is different from Warband where chamber blocking was only a matter of consistent timing and positionning. Directly in front of your opponent, at a short distance, at the correct time.
This new "physics-based™" chamber blocking system is inherently inconsistent due to the large number of different weapons and animations. Chambering with a sword against a hammer will require different timing and positionning than chambering with a knife against a spear.
But most importantly, the animations themselves aren't made to facilitate chamber blocking. Some attacks, such as the ones shown in the video below, are mirrored and will move in parallel to each other instead of intersecting. These attacks are practically impossible to chamber.
To sum it up, here are the variables that come into play for chamber blocking in both games:
Bannerlord's variables:
- What weapon you're using
- What weapon your opponent is using
- Your opponent's height in relation to yours
- Your weapon's position
- Your enemy's weapon's position
- Your stance
- Your position in relation to your enemy's
- Correct attack direction
- Correct timing
Warband's variables:
- Your position in relation to your enemy's
- Correct attack direction
- Correct timing
This overcooked system needs to be entirely dumped if Taleworlds ever want chambering to be a mechanic that can be relied upon. It's at the moment an inherently inconsistent system due to the insane number of variables that go into the equation. Variables that no one here as regular human being can account for.
Please fix.
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