Lochwork
Recruit
Problem: In order to start your own kingdom you must either be an unprovoked aggressor or a dishonorable vassal. This creates huge role playing issues and makes it unnecessarily difficult to start your own faction.
Solution: Add two or three destroyed/ruined settlements that the player can claim and rebuild. While rebuilding the settlement the player must provide a garrison, food, and supplies all while defending it from raiders who want to capitalize on a newer settlement. As the settlement grows it will attract attention from settlers based on its reputation. Are you a rogue like ruler? Maybe your settlement becomes a safe haven for gangs. Are you an honorable ruler? Maybe traders arrive seeking a safe place to sell their wares.
You could also add quests to find and hire the essential personnel for your settlement. Definitely need a blacksmith, a doctor, a knowledgeable farmer, and so on.
This also provides more value and uses for the rogue, charm, steward, and trade skills.
I'm not recommending that you make it easy to rebuild a settlement but that it be an option.
(This could also open doors for raising settlements and rebuilding those as well)
Solution: Add two or three destroyed/ruined settlements that the player can claim and rebuild. While rebuilding the settlement the player must provide a garrison, food, and supplies all while defending it from raiders who want to capitalize on a newer settlement. As the settlement grows it will attract attention from settlers based on its reputation. Are you a rogue like ruler? Maybe your settlement becomes a safe haven for gangs. Are you an honorable ruler? Maybe traders arrive seeking a safe place to sell their wares.
You could also add quests to find and hire the essential personnel for your settlement. Definitely need a blacksmith, a doctor, a knowledgeable farmer, and so on.
This also provides more value and uses for the rogue, charm, steward, and trade skills.
I'm not recommending that you make it easy to rebuild a settlement but that it be an option.
(This could also open doors for raising settlements and rebuilding those as well)
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