Thegustavobox
Recruit
The relationships and marriage systems have great potential, to make it better you should implement:
-More ways to better relationship such as: chatting (should be limited once per day), giving spetial gifts based on personallity, winning battles together (only for companions and family members), performing favors based on personality (this option should only be avaliable for people that you already have some good reap with)
-Harder and more rewarding noble marriages (this will tie up with the next point): you should get rewards from marrying nobleman and noblewoman such as: more influence and more clan XP overtime (espetially if the pearson you married is a son or daughter of the king)
-Non noble marriages: being able to marry your companions or notables in towns and villages (need to implement special quests for the later), if you marry a non noble you should not get any rewards in the way of influence and clan XP, but it should be much easier and cheaper than marrying a noble. Inplementing this will make feasible characters that hate all nobles
-Implement a way to have bastard children such as: being able to make your companions or notables be your lovers, and make captured nobles be your concubines (or something like that for male nobles)
-Being able to ask for favors costing relationship points instead of influence such as: asking a noble friend for money, reinforcements, influence (or to vote in favor of your proposal or giving you a recently conquered fief), asking a notable for a emergency recrutment or paying for you a mercenary company for a determined lenght of time
If all of this features are implemented togheter it wold make the game much better and much more fun.
-More ways to better relationship such as: chatting (should be limited once per day), giving spetial gifts based on personallity, winning battles together (only for companions and family members), performing favors based on personality (this option should only be avaliable for people that you already have some good reap with)
-Harder and more rewarding noble marriages (this will tie up with the next point): you should get rewards from marrying nobleman and noblewoman such as: more influence and more clan XP overtime (espetially if the pearson you married is a son or daughter of the king)
-Non noble marriages: being able to marry your companions or notables in towns and villages (need to implement special quests for the later), if you marry a non noble you should not get any rewards in the way of influence and clan XP, but it should be much easier and cheaper than marrying a noble. Inplementing this will make feasible characters that hate all nobles
-Implement a way to have bastard children such as: being able to make your companions or notables be your lovers, and make captured nobles be your concubines (or something like that for male nobles)
-Being able to ask for favors costing relationship points instead of influence such as: asking a noble friend for money, reinforcements, influence (or to vote in favor of your proposal or giving you a recently conquered fief), asking a notable for a emergency recrutment or paying for you a mercenary company for a determined lenght of time
If all of this features are implemented togheter it wold make the game much better and much more fun.