I thought this could be true but that does not seem to be the case. My character has 6 vigor and still has an HP base of 100 (103 with the perk). My friend's character has 9 vigor and also has 100 HP base (103 with the perk) so unfortunately it does not seem vigor has any effect on your HP.I think only by adding points up in vigor and certain skills gave you a choice between more HP or deal more damage with that type of weapon. Also medicine I think has some things to do with it.
No you have not and yes there is still a discussion to be had.I have thoroughly debunked every single one of your arguments. There was never a discussion here, it was over before it started, you've had your head up your own ass since the get go, you had no desire to think critically.
You have made your argument (that HP should be static), which may or may not be true, based on how you think the game should be. If we go forward with the assumption that HP being static was indeed the intent of the developers, then the question becomes why are the perks related to health/HP so incredibly underwhelming? A perk that gives you 3 HP? Another perk that gives you 3% (which with a static HP still equates to 3 HP)? This is such an incredibly small amount that it may as well not be there at all. Small percentage increases and small values make sense for stats that increase over time as your character grows and becomes stronger, not for static constant values.
If this wasn't the developer intent and HP was supposed to increase with level, then clearly there is a bug here that needs to be addressed. In either case, we can still have a respectful discussion around it without being rude.