Why would it suck? Are you forced to enable auto-block?
Why do so many people care at all how others play a single player game? I literally can't understand this.
I said it would suck if the game were balanced around autoblock, the reason being that two-handers would be underpowered with manual block. Did you even read my post or did your knee just jerk as soon as it could?
Frankly I'm not sure what "balanced around autoblocking" actually means.
Frankly I'm not sure what "balanced around autoblocking" actually means.
Inconsistency, indeed. Because what people are worried about is that their experience will be affected because others will have the "easy go of auto-something". Honestly, it seems like people trying to control others and impose their particular tastes and opinions onto them.On the one hand, you have people saying "It's easy to block everything you just have to learn noobs"
And on the other hand, you have people saying "Game is balanced so blocking everything would be overpowered"
I don't get it
It doesn't have anything to do with anything, Warband didn't have balancing issues due to auto-blocking lol.It's literally just having the game select the direction you block automatically, you still have to time your block correctly. That's literally all it is. What does balancing of stats have to do with that.
It's literally just having the game select the direction you block automatically, you still have to time your block correctly. That's literally all it is. What does balancing of stats have to do with that.
Inconsistency, indeed. Because what people are worried about is that their experience will be affected because others will have the "easy go of auto-something". Honestly, it seems like people trying to control others and impose their particular tastes and opinions onto them.
Like the degeneracy of saying barbecue sauce and mayonnaise is edible. We all know the one true sauce is sodium glucamate, nothing else beats it.
then simple math says that in one blocking form the weapon will be better than the other.
it presupposes that people actually know what they'd enjoy more which isn't always the case.
autoblock just made it redundant.
WHAT IN THE NAME OF ALL THAT IS HOLY IS THATMayostard/Mustardayonnaise/Mustmayostardayonnaise are the condiment lover's condiment
*Warning - Mayostard will expire before Mustardayonnaise
No it doesn't. They can still do whatever they want. All they need to do is place a tooltip on the autoblock feature, and a quick tip on the menu, saying "the new X mechanic is better played with autoblock shield and autoblock weapons disabled, try it out!".It's worth pointing out that the argument that 'ITS ONLY SP SO WHY SHOULD YOU CARE' doesn't always hold up when design decisions start being made based on the metagame or popular opinion. The reason is that it presupposes that people actually know what they'd enjoy more which isn't always the case. It also cuts off future design avenues. Imagine for example that TW wanted to expand on the melee combat system in some form and make it more fluid and overall more skill-based and enjoyable, but autoblock just made it redundant.
The reason is that it presupposes that people actually know what they'd enjoy more which isn't always the case. It also cuts off future design avenues.
I'm starting to get pissed about this.So, the basic argument here is:
The game is more fun for me because I can learn something new [blocking] and it feels satisfactory blocking manually. Try it for yourself and you'll have as much fun as me.Now you want to force them to keep their reflexes up, just because you think having good reflexes for a virtual game is more fun? Maybe we should stop comparing personal opinions here, and thinking on the bigger picture, something like the collective good, like the choice to have it ON or OFF?STOP THIS MADNESS!
Ah, so you have a better idea of what people would enjoy than they themselves do. I see?
I still don't understand how someone on the other side of the planet playing singleplayer with autoblock enabled makes anything redundant for you. They can make the combat as complex and sky-high skill ceiling as they want, and you can enjoy that experience, but autoblock does not effect you at all.
There would be no difference between Autoblock or Manual block with regards to weapon balancing. That doesn't make sense.
they nerf 2h across the board because they're overly effective due to autoblock
See: online dating
I wouldn't mind seeing auto-blocking come back, but after spending two days learning to deal with it, I think the most frustrating thing is that once your opponent lands a hit, you're very limited in how you can regain momentum while they chain up a combo. You either have to pull off a block within a narrow window, or land a kick. So there might be some interesting ways to ease the pain here apart from fully reintroducing auto-blocking.
Edit: Or are you saying that they would nerf 2h weapons because the PLAYER can block them too easily with Autoblock in singleplayer? What does the weapon's stat damage have to do with the game automatically choosing your block direction for you?