I could video the thing. Game is broken. My archers don't fire unless I give some order at the start of battle lmao.Yeah, no.
I could video the thing. Game is broken. My archers don't fire unless I give some order at the start of battle lmao.Yeah, no.
I could video the thing. Game is broken. My archers don't fire unless I give some order at the start of battle lmao.
The solution was mentioned already; dont fight at night. Even some darkness before dawn or at like 9pm and ur guys will begin shooting at around 50 meters. If u fight at daytime the range is like 150 for archers and 170 ish for crossbowmen from what I have found. I think its a good feature, since if ur attacking castles etc and they have alot of archers u should attack at night.
Better solution. Remove this pointless unfun system. Even fi you can't see clearly you can still fire a damn volley.
What u even on about, aren't you the guy who refunded it like instantly? I prefer to listen to peoples feedback who actually played the game for more than 2 hours.Better solution. Remove this pointless unfun system. Even fi you can't see clearly you can still fire a damn volley.
Are you just saying this to be a contrarian? Its not good design for an entire part of your army to be useless due to the time of day.I quite like the addition and am happy it's in the game! I hope they clean it up so that only environments where it makes sense is where it happens- night and perhaps any weather effects.
That would be the perfect solution imo. More realistic in that you can't really target units well in the dark but decreasing range just doesnt make any sense.If anything it should reduce accuracy not range. Not being able to shoot further than your nose is just stupid but missing some shots in the dark would seem reasonable. At most maybe a 20% range decrease.
Archers do seem a bit bugged, but be aware that they're slower to start firing if fighting at night do to lack of visibilityThere is a 50/50 chance when I load into a battle that archers won't fire despite being told to. Why is that?
Keep in mind, this game has been in development for 10 years.
Better solution. Remove this pointless unfun system. Even fi you can't see clearly you can still fire a damn volley.
There is a 50/50 chance when I load into a battle that archers won't fire despite being told to. Why is that?
Keep in mind, this game has been in development for 10 years.
YES! There is so much potencial with the battlefield orders that would make a skilled player shine like allowing a shield wall to be performed with any formation allowing any size of the circle formation, make infantry stand ground, make infantry with spears brace and so on. I am sure more improvements will come but now it just feels like you are just moving units around.Actually, a "blind" volley function would be really cool. If you're using archers at night, the commander could manually place a volley target field similar to targeting movement orders. The accuracy would need to be far less than aimed shots, but it would be better than nothing.
Then.... FLAMING ARROWS! Could act as tracer rounds, improving volley accuracy.