SP - General Stealth Mode While Traveling Around

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Blader noumt

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1# Stealh Mode:
We should have an option while traveling in the mini map whether we choose to go around evidently and fearlessly showing our band to the great armies of kingdoms or by choosing non-stealth mode
or we could choose to go around while being sneaky and in privacy but in what cost?..

Being slow we would be safer in stealth mode but we would arrive to the place that we are going to lately in stealth mode.

how it works... when we are in non stealth mode it's the mode that we are in normally in
Bannerlords bandits with low populations run away from us bigger armies chase us you know it's how it works eventually in the recent M&B game but ...
when we are in stealth mode it won't happen they won't see us so they won't run for bigger armies you know they are not going to chase us down and you know. it could even be a skill in the game when we are upgrading it the armies could start to not notice us little by little everytime we upgrade it and you know. eventually when we maxed it out the armies and the bandits won't notice us at all.

when we attack an army in stealth. mode and when they are not informed about us in the mini map we click on them you know the usual deal loading screen etc.
and when we spawn in the area with our troops ! we are on a hill and looking down the enemy soldiers camping eating training sleeping drinking a bunch of guys that don't know. that we and our. guys looking down to them then we attack ferociously and butcher them all.

And it would be even far much greater if the enemy ai in the map could use this skill against us!!!
 
I like it, a lot actually. Could allow for ambush play style where you send out a small group of troops to 'lure' larger groups into a trap.
How is it countered though? If your going to give it to the AI their needs to be a way to counter the ability. I would assume with scouting. So it would then be a contest of Scouting vs. Rougery
 
I like it, a lot actually. Could allow for ambush play style where you send out a small group of troops to 'lure' larger groups into a trap.
How is it countered though? If your going to give it to the AI their needs to be a way to counter the ability. I would assume with scouting. So it would then be a contest of Scouting vs. Rougery
+1 and specifically with this kind of implementation
 
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