glanton
Recruit
See, delusional indictments of my moral character based on literally nothing.Half the people telling us to get good are probably using cheats themselves
See, delusional indictments of my moral character based on literally nothing.Half the people telling us to get good are probably using cheats themselves
They're in the game. People use them. You are being ridiculous.See, delusional indictments of my moral character based on literally nothing.
I am not supposed to be a one-man army, but I don't find it fun to get killed in 2 shot with a wooden stick either.You are not supposed to be one man army lol. And high map movement speed means you can farm exp on low tier enemies, because they are much slower than you. Low map movement speed makes you think before you go somewhere. You have to use your brain instead of sitting there "playing" it in a constant state of numbness.
You and the other git gud clowns keep attacking folks based on how they play a video game. You have no moral high ground, troll.See, delusional indictments of my moral character based on literally nothing.
A solo video game in addition.You and the other git gud clowns keep attacking folks based on how they play a video game. You have no moral high ground, troll.
That's how it should be. You have to remember that this game is set in the PAST when compared to Warband. Historically everyone used shields in the timeframe this game is based on. I don't think they even invented plate armor yet. Longswords are late medieval times thing (Warband)For the last time, I don't want to hear about the playstyles that circumvent the new ****ty blocking mechanic. I know how to use a shield. I know how to ride a horse and kite the enemy with a bow. I know how to stay out of combay entirely. All of those strategies are just as viable as they were in previous titles. They are also just as boring as they were in previous titles. The game is perfectly playable, it's just not fun.
I want to be able to join the fight. I want to be able to fight with the weapon of my choosing. I don't want my decision to not constantly carry a shield to basically guarantee that I get knocked out 100% of the time.
Again, I bought Mount and Blade -- not Hiding Behind a Shield Simulator.
literally just git gud though lol. You aren't meant to be one man army, get someone to help you.If you're arguing against adding an auto-block option to the game, you haven't made any valid points. It always just boils down to "git gud" no matter how you word it.
When someone says "Hey, can we have this option back in the game in a way that would literally effect no-one else" and your response is "No", it's really very obvious who the trolls are.
Thing is, we just asked for auto-block to be back, and those people just respond with 'Git gud', it is insulting, don't help anyone and making fun of us if they are joking.It doesn't upset anyone. Why do you guys take this "git gud" BS so seriously as if people are literally trying to motivate you folks to learn the game mechanics? They are joking, and you folks are the ones who get upset and antagonize.
1. and why is that a problem...? Even if you die your troops are still fighting. If you don't want to get knocked out then stay out of it and lead your army.I am not supposed to be a one-man army, but I don't find it fun to get killed in 2 shot with a wooden stick either.
Low movement speed just mean that I spend 30 minutes running after 4 bandits.
That's the thing, most people who use auto-block don't play in multiplayer.There is also the fact that autoblocking fools people on their true level, lowering by a large amount the skillcap in multiplayer. Please, if you used autoblocking one time in the past, don't do it again or DO NOT come in multiplayer.
If it previously did the check regardless of whether the feature were enabled, and I doubt it did, that sounds like something that was programmed inefficiently.To be crystal clear, autoblock was also one of the reasons for Warband to run so slowly, as there is a check of all the agents in the mission template and their attacking stance, then their positions and the order of their incoming attacks to the player so that the adequate parry is outputed.
So YES, it is a big deal for all players, everyone is concerned. Even if you don't use autoblock, you will still be affected by the newly added slowliness to your game, because the check has to be done no matter autoblocking is on or not.
There is also the fact that autoblocking fools people on their true level, lowering by a large amount the skillcap in multiplayer. Please, if you used autoblocking one time in the past, don't do it again or DO NOT come in multiplayer.
Third, developers will need a lot of time to address that demand. Because it is clearly a demand as it is formulated with insults, capitals letters and raging behaviors.
Time that we, mount and blade fellow players, want them to allocate on scripting bugs and release of the modding tools.
We don't have time for casual gamers.
1. In Warband, if I die, I lose the battle entirely, and I never got the hang of the command system yet so I can't lead my troops, and I can't lead them from beyond the grave.1. and why is that a problem...? Even if you die your troops are still fighting. If you don't want to get knocked out then stay out of it and lead your army.
2. and that's stupid because you can just farm ****ty low tier bandits to get the best army possible. There's no risk involved. Bigger armies should have no chance to catch up to like 5 bandits.
If it previously did the check regardless of whether the feature were enabled that sounds like something that was programmed inefficiently.
Historically? It's a fictional world. Historical accuracy is not a factor in a fictional world.That's how it should be. You have to remember that this game is set in the PAST when compared to Warband. Historically everyone used shields in the timeframe this game is based on. I don't think they even invented plate armor yet. Longswords are late medieval times thing (Warband)
I guess so. Working in IT this would not surprise me. I've countless times found things like applications throwing divide by zero errors, passed that along to programmers, and then watched them place restrictions on the user input rather than fixing their ****ty math.It is in a larger function and was indeed inproperly implemented, but I don't think they build their engine with that idea in mind so it's clear that it would be the same this time around.