Dhargo
Recruit
The introduction to the game is really cool, losing your parents and having to free your siblings - thats very well done and I enjoyed it.
But everything after your brother splits from your group to track down your siblings, is just really poorly written.
1. Why do you have to talk to 10 different Nobles about that battle? Its incredibly boring to track them all down on the big map.
Example: You are told "Melidir" knows something about the whole affair. Then you have to track him down and the game just tells you "Last seen near Andurn today", so you go there. By the time you are there, he is not anymore. However, the status is now "Last seen at Andurn 2 days ago" and you have NO clue where he can be. When it eventually updates to "Last seen at Veron Castle", the cat-and-mouse chase begins. Its an absolute pain in the ass and after hunting down two lords I eventually just AFK-ed around some of their Towns to wait until they come around. This was very boring and slowed down the game, which was not necessary - the 3 sentences you get from each Lord are interesting and explain why the factions are so full of hate, but that could have just as well been planned better. For example by tracking down a historian that worked on this for years and collected those stories you heard by the Lords. But guess what, that Historian is dead and you have to track down the bandits that stole his books - when you did, you learn everything those 10 Lords told you in one go. Would take 2-3 days instead of 30+.
2. Why are you forced to betray either Azargos or Istiana in regards to how you will use the Banner? Why do you have to promise them both to stand by their cause? You promise Istiana to use the Banner to save the Empire, while promising Azargos you will use it to destroy the Empire. Not cool that the "guidance" provided by the Campaign-Style single player forces you to such a decision. I would much rather just find out where that banner is by maybe breaking into a Lord's home and finding some documents about the matter in their library for example.
Also, why does a group of 8 weak bandits,100 metres away from a Town, have a piece of the legendary Banner that has the power to help someone destroy or save the Empire? Does not make sense.
The best thing tho: why is it day 105 and I still have not heard of my brother about our plan to rescue our siblings? Why would you create such a lengthy set of quests when the most urgent matter should be to rescue your damn siblings?
But everything after your brother splits from your group to track down your siblings, is just really poorly written.
1. Why do you have to talk to 10 different Nobles about that battle? Its incredibly boring to track them all down on the big map.
Example: You are told "Melidir" knows something about the whole affair. Then you have to track him down and the game just tells you "Last seen near Andurn today", so you go there. By the time you are there, he is not anymore. However, the status is now "Last seen at Andurn 2 days ago" and you have NO clue where he can be. When it eventually updates to "Last seen at Veron Castle", the cat-and-mouse chase begins. Its an absolute pain in the ass and after hunting down two lords I eventually just AFK-ed around some of their Towns to wait until they come around. This was very boring and slowed down the game, which was not necessary - the 3 sentences you get from each Lord are interesting and explain why the factions are so full of hate, but that could have just as well been planned better. For example by tracking down a historian that worked on this for years and collected those stories you heard by the Lords. But guess what, that Historian is dead and you have to track down the bandits that stole his books - when you did, you learn everything those 10 Lords told you in one go. Would take 2-3 days instead of 30+.
2. Why are you forced to betray either Azargos or Istiana in regards to how you will use the Banner? Why do you have to promise them both to stand by their cause? You promise Istiana to use the Banner to save the Empire, while promising Azargos you will use it to destroy the Empire. Not cool that the "guidance" provided by the Campaign-Style single player forces you to such a decision. I would much rather just find out where that banner is by maybe breaking into a Lord's home and finding some documents about the matter in their library for example.
Also, why does a group of 8 weak bandits,100 metres away from a Town, have a piece of the legendary Banner that has the power to help someone destroy or save the Empire? Does not make sense.
The best thing tho: why is it day 105 and I still have not heard of my brother about our plan to rescue our siblings? Why would you create such a lengthy set of quests when the most urgent matter should be to rescue your damn siblings?