May I ask, what is controversial about aging? I've been playing for 20 hours and barely notice a difference with my character.
Uhmm... have you seen how many people are hating this feature just in this thread alone?
May I ask, what is controversial about aging? I've been playing for 20 hours and barely notice a difference with my character.
Uhmm... have you seen how many people are hating this feature just in this thread alone?
deal with such a controversial feature should have been a priority IMO
You stated
So I asked for your opinion about how the feature is controversial just so I can better understand your point of view. And your response is "because people in this thread are complaining"? Yikes, talk about bandwagon.
No you asked what made this feature controversial, not for my personal opinion. What makes this feature controversial is EXACTLY the number of people who don't like it, this has nothing to do with my personal opinion.
No, I asked what is controversial about aging, and the reason I directed the question towards you was to hear your opinion as you stated that it was one of two reasons that led you to not purchase the game. If I were not curious about your opinion I would not have quoted you. I thought all of this was pretty axiomatic and didn't need to be written in crayon for you, but it was my fault for thinking that I could get a genuine response from someone in a thread which I can now see is filled with children who probably can't even spell their own name backwards.
The trouble with an aging mechanic is that leveling up skills takes a ton of time... A huge investment.. And to to know that the game will take that away eventually is just really disheartening... That's the idea of it.. Personally I have no more pressing issues with my game than that particular problem right now.. Seeing as there's just one faction left.
They should take out the whole heir/dynasty system completely along with the ability to kill enemy lord/kings with very little penalty if ageing were disabled. The 13 year old sons of my king would never age a day to replace their father on the throne. Might as well go back to the warband immortal lords/player/kings system when you couldn't have kids/heirs.
The trouble with an aging mechanic is that leveling up skills takes a ton of time... A huge investment.. And to to know that the game will take that away eventually is just really disheartening... That's the idea of it.. Personally I have more pressing issues with my game than that particular problem right now.. Seeing as there's just one faction left.
That was my thoughts about the system since i first heared about it.
I know this having-children-thingy is wanted by a lot of people since the modding age of Warband, so i see why they tried to put it in.
But it simply doesn't fits well this rpg-system, it will always feel half-ass and clunky.
But then again am not someone who says things shall be removed because i don't like them, for i want to have as much players as possible play the game.
Not because i am a nice guy i mind you, i am an old *******, but out of selfishness; more players, more money, better game.
As many things as possible should be optional and adjustable in this game.
For any people, but Developers of Taleworlds, that are telling me "It was developed this way for a reason" about any gamemechanic, i have only a hearty "**** off".
You are a customer like me and the next guy, you know **** about Bannerlords development.
My thoughts exactly. One of the things I enjoyed the most about WB was seeing all of my efforts rewarded when I could import a leveled character in new modules and see the result of my hard work in a stronger character who had an easier time in the game from the start as a direct consequence. If that is taken away the game kinda lose its appeal to me.
I wouldn't worry too much about balance issues though; I think those will be addressed properly during the course of early access
If the heir/dynasty system is done right, even the die-hard warband fans will prefer it. If TW is just going to half-ass it, might as well just revert back to the immortal warband days which was functional and something they knew worked.
Your heir will have a much easier time than you initially did if you are a king and items/money/fiefs and some skills are inherited.
Yet you don't mind recovering from a punctured lung or chopped throat in a day or two?Honestly I think this is the wrong game for you if you don't like the aging. It's clear that they wanted to take a realism turn with this one.
Well said. If they're willing to add in mechanics like, "are you willing to spend three years revolutionizing your kingdom's farming system?"If the heir/dynasty system is done right, even the die-hard warband fans will prefer it. If TW is just going to half-ass it, might as well just revert back to the immortal warband days which was functional and something they knew worked.
Well said. If they're willing to add in mechanics like, "are you willing to spend three years revolutionizing your kingdom's farming system?"
Then fair enough, that's just adding a 4x layer on top of it. But... if they're going to say, "you have a quest to visit Praven half way across the map... oh my, you ages a whole year over those five days of travel!" Or, "in the time it took you to chase down those six bandit parties for a quest, your wife gave birth, and now your new son is getting married!"
Hyper aging is really, really, very stupid.
Yeah, it'd be easy to turn off aging. I see no reason to not have the option somewhere.I still think options are the way to go. Players should be able to play the game how they want. Including if they want to play it like every previous Mount & Blade game.
Right now, some players are happy with new feature. Which is great, glad they are enjoying the product they've purchased. Some of us aren't enjoying it as much as we have come to expect from Mount & Blade. One side already has their cake and is eating it, too. I don't see the harm in letting others enjoy a different experience.
Yeah, it'd be easy to turn off aging. I see no reason to not have the option somewhere.
Well said. If they're willing to add in mechanics like, "are you willing to spend three years revolutionizing your kingdom's farming system?"
Then fair enough, that's just adding a 4x layer on top of it. But... if they're going to say, "you have a quest to visit Praven half way across the map... oh my, you ages a whole year over those five days of travel!" Or, "in the time it took you to chase down those six bandit parties for a quest, your wife gave birth, and now your new son is getting married!"
Hyper aging is really, really, very stupid.