For your InformationIf you updated the game, you won't be able to launch mod or game because buggysoft changed something.
Please delete the mod folder in Modules folder. Then you will be able to play the game.
I will try to find a way to resolve it, but if other solutions/mods work, please let me know so that I won't waste more time on this.
Because I didn't spend any time on this after that game update. I won't release a new update - especially while EA will arrive in 6 days.enhanced battle test is working on the lastest version of beta. Why your mod isn't? Will you publish an update?
Enhanced Battle Test don't work too.Because I didn't spend any time on this after that game update. I won't release a new update - especially while EA will arrive in 6 days.
If you still want to test some units, feel free to check Enhanced Battle Test as you mentioned already. It's working and it's pretty good as well.
Which file do i change this in?Set Mission.MainAgent to null and assign Agent.ControllerType.Player to bot and keep id/object which bot you assigned as a reference if you don't want to iter through alive soldiers when you want to change it back.
Oh you didn't reverse engineered the mod? Then you cant do that by using simple XML change. You need to write your own mod moduleWhich file do i change this in?
ah no i haven't. Okay thanks though i'll try around with making a moduleOh you didn't reverse engineered the mod? Then you cant do that by using simple XML change. You need to write your own mod module
Torches
It was basically using an axe XML with replacing mesh with a torch. I also used flame prefab for item part inside the main XML node to make it burning. However, the game itself already contains that right now ( at least that's what I have seen in XML ) so you can use that and use it as torch.You said you had to remove Torches. I know that this applied to beta versions of the game, but how exactly did you implement it?