Tell me something, are you playing this game on the same computer you built like 8 years ago? Objects on screen always will affect performance, i have had this conversation with many people over and over, and they all seem to realize after i have to explain myself. There is a reason the requirements for said game aren't what they are before. MP games run on a server, that server needs to have a server size limit for objects and other variables. You think Taleworlds have state of the art ACtivision type servers? don't think so. The servers and client are where you are gathering said objects on screen, It all makes a difference