<Item id="test_shield"
name="test_shield"
modifier_group="shield_wood"
body_name="bo_cap_shield_aserai_infantary_a"
shield_body_name="bo_shield_aserai_infantary_a"
recalculate_body="false"
mesh="shield_aserai_infantary_a"
culture="Culture.neutral_culture"
using_tableau="true"
is_merchandise="false"
weight="6.9"
difficulty="0"
appearance="0.7"
Type="Shield">
<ItemComponent>
<Weapon weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.05,-0.1,0.02"
rotation="-90.0,-90.0,15.0"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
weapon_length="110"
center_of_mass="0.0,0.05,0.05"
holster_position_shift="0.0,0,0"
hit_points="210">
<WeaponFlags CanBlockRanged="true"
Ha****Points="true" />
</Weapon>
</ItemComponent>
<Flags WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item id="test_shield2"
name="test_shield2"
modifier_group="shield_wood"
body_name="bo_cap_kite_shield_d"
shield_body_name="bo_kite_shield_d"
recalculate_body="false"
mesh="kite_shield_d"
culture="Culture.neutral_culture"
using_tableau="true"
is_merchandise="false"
weight="6.9"
difficulty="0"
appearance="0.7"
Type="Shield">
<ItemComponent>
<Weapon weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="0.05,-0.2,-0.1"
rotation="-90.0,-90.0,15.0"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
weapon_length="128"
center_of_mass="0.0,0.05,0.05"
holster_position_shift="0.0,0,0"
hit_points="210">
<WeaponFlags CanBlockRanged="true"
Ha****Points="true" />
</Weapon>
</ItemComponent>
<Flags WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item id="test_shield3"
name="test_shield3"
modifier_group="shield_wood"
body_name="bo_cap_aserai_shields_a"
shield_body_name="bo_aserai_shields_a"
recalculate_body="false"
mesh="aserai_shields_a"
culture="Culture.neutral_culture"
using_tableau="true"
is_merchandise="false"
weight="6.9"
difficulty="0"
appearance="0.7"
Type="Shield">
<ItemComponent>
<Weapon weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.05,-0.1,0.02"
rotation="-90.0,-90.0,15.0"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
weapon_length="110"
center_of_mass="0.0,0.05,0.05"
holster_position_shift="0.0,0,0"
hit_points="210">
<WeaponFlags CanBlockRanged="true"
Ha****Points="true" />
</Weapon>
</ItemComponent>
<Flags WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item id="test_shield4"
name="test_shield4"
modifier_group="shield_wood"
body_name="bo_cap_heater_shield_k"
shield_body_name="bo_heater_shield_k"
recalculate_body="false"
mesh="heater_shield_k"
culture="Culture.neutral_culture"
using_tableau="true"
is_merchandise="false"
weight="6.9"
difficulty="0"
appearance="0.7"
Type="Shield">
<ItemComponent>
<Weapon weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="0.05,-0.2,-0.1"
rotation="-90.0,-90.0,15.0"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
weapon_length="105"
center_of_mass="0.0,0.05,0.05"
holster_position_shift="0.0,0,0"
hit_points="210">
<WeaponFlags CanBlockRanged="true"
Ha****Points="true" />
</Weapon>
</ItemComponent>
<Flags WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item id="test_shield5"
name="test_shield5"
modifier_group="shield_wood"
body_name="bo_cap_shield_khuzait_infantary_a"
shield_body_name="bo_shield_khuzait_infantary_a"
recalculate_body="false"
mesh="shield_khuzait_infantary_a"
using_tableau="true"
is_merchandise="false"
weight="6.9"
difficulty="0"
appearance="0.7"
Type="Shield">
<ItemComponent>
<Weapon weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.05,-0.1,0.02"
rotation="-90.0,-90.0,15.0"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
weapon_length="110"
center_of_mass="0.0,0.05,0.05"
holster_position_shift="0.0,0,0"
hit_points="210">
<WeaponFlags CanBlockRanged="true"
Ha****Points="true" />
</Weapon>
</ItemComponent>
<Flags WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item id="test_shield6"
name="test_shield6"
modifier_group="shield_wood"
body_name="bo_cap_heater_shield_c"
shield_body_name="bo_heater_shield_c"
recalculate_body="false"
mesh="heater_shield_c"
using_tableau="true"
weight="4.7"
appearance="0.5"
Type="Shield">
<ItemComponent>
<Weapon weapon_class="LargeShield"
body_armor="1"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="0.18,0.0,-0.04"
rotation="-1.0,30.00,30.00"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
weapon_length="70"
center_of_mass="0.0,0.1,0.05"
holster_position_shift="0.0,0,0"
hit_points="480">
<WeaponFlags CanBlockRanged="true"
Ha****Points="true" />
</Weapon>
</ItemComponent>
<Flags WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>