Coop was never confirmed, they tried it years ago but shelved the idea because it was too complicated at the time.There are a lot of things left in the game files. I also stumbled upon a character named coop or something i don't remember the name exactly but a lot of these could have been things they were doing tests with just like the guns and will leave it for the future or just be something deleted that is leftover.
Memory is vague but i'm pretty sure COOP was kind of confirmed just very very far away.
<string id="coop_character_creation_screen_0" text="GERCreate New Character" />
<string id="coop_character_creation_screen_2" text="GERAvailable Characters" />
<string id="coop_character_creation_screen_3" text="GER{COOP_PLAYER.LINK} {?IS_IN_USE}(In Use){?} {\?}" />
<string id="coop_status_screen_1" text="GERDownloading" />
<string id="coop_status_screen_2" text="GERDownloading Campaign Data" />
<string id="coop_status_screen_3" text="GERWaiting for clients to create their characters" />
<string id="coop_status_screen_4" text="GERclient" />
<string id="coop_status_screen_5" text="GERWaiting for {COUNT} {CLIENT_OR_CLIENTS} to finish loading: {LOADING_CLIENTS}" />
<string id="coop_status_screen_6" text="GERWaiting for clients to finish their loot/trade event." />
<string id="coop_status_screen_7" text="GERWaiting for clients to finish their party presentation event." />
<string id="coop_status_screen_8" text="GERWaiting for server to finish his party presentation event." />
<string id="coop_status_screen_9" text="GERReturning..." />
Its not????????? I find they sorted out a system and everything, maybe not now but for a distsnt futureI found this awhile back, I assume it is just relics from testing. Its not realistic to predict coop based on this kind of stuff.Code:<string id="coop_character_creation_screen_0" text="GERCreate New Character" /> <string id="coop_character_creation_screen_2" text="GERAvailable Characters" /> <string id="coop_character_creation_screen_3" text="GER{COOP_PLAYER.LINK} {?IS_IN_USE}(In Use){?} {\?}" /> <string id="coop_status_screen_1" text="GERDownloading" /> <string id="coop_status_screen_2" text="GERDownloading Campaign Data" /> <string id="coop_status_screen_3" text="GERWaiting for clients to create their characters" /> <string id="coop_status_screen_4" text="GERclient" /> <string id="coop_status_screen_5" text="GERWaiting for {COUNT} {CLIENT_OR_CLIENTS} to finish loading: {LOADING_CLIENTS}" /> <string id="coop_status_screen_6" text="GERWaiting for clients to finish their loot/trade event." /> <string id="coop_status_screen_7" text="GERWaiting for clients to finish their party presentation event." /> <string id="coop_status_screen_8" text="GERWaiting for server to finish his party presentation event." /> <string id="coop_status_screen_9" text="GERReturning..." />
While we have experimented with the idea of co-op in the past, I want to make it clear that the game currently doesn't have a co-op mode, nor will one be added during EA or at the full-release. Please don't buy the game expecting it to come at any stage now or in the future.
feel free to mod that in but i would never want to have such a limited co-op, in that case i'd rather have noneThere is no doubt in my mind that it can be done in a very simple way, but it just doesn't live up to a standard that TW is willing to produce.
One such way is making one player in charge of all the crap on the overworld map, and the other(s) just appear in scenes, practically functioning as a companion.
Apart from this, which honestly I find pretty lame, although I'd still play the hell out of it for sure, I personally have no idea how it could possibly be attempted.There is no doubt in my mind that it can be done in a very simple way, but it just doesn't live up to a standard that TW is willing to produce.
One such way is making one player in charge of all the crap on the overworld map, and the other(s) just appear in scenes, practically functioning as a companion.
There is no doubt in my mind that it can be done in a very simple way, but it just doesn't live up to a standard that TW is willing to produce.
One such way is making one player in charge of all the crap on the overworld map, and the other(s) just appear in scenes, practically functioning as a companion.
I have only come up with 3 ways it could be done, the one mentioned here. the other being auto result battles for all battles where both players are not there the third and best, but it would become tiresome i think. Is that whenever one player enters a scene (battle or town to walk) the other players adobt the role as one of the others companions or takes control of the enemy army, but it could be exploited alot if its the army, on the other hand it would suck to join your friend in a battle against your own faction.