Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

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That's it. Works fine. Thx!
......................

Btw, do you know how to change Frisian villages chance to produce Frisian recruits (instead of Nordic) from vanilla 75% up to 100%?
 
kraggrim said:
Bandit party spawn time tested in reforged beta, though not extensively

35.000000  2 1 1 936748722493063390 1 1 936748722493063677

Find this part in simple_triggers.txt and increase the 35 to make bandits spawn less frequently. All the existing parties will still be there.

Regarding VC-R2.054, does this work for all bandit parties? I'd like to increase ONLY seaborne bandit parties, and want to know if it's possible.
 
kraggrim said:
Recruiting prisoners: no money/morale loss (2.010)

Back up menus.txt and find this section:
mno_camp_recruit_prisoners_accept  3 32 2 144115188075856212 0 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075856105  Take_them.  17 1216 2 144115188075856212 144115188075856213 1610 3 648518346341351424 144115188075856212 144115188075856213 1529 2 360287970189639680 144115188075856105 2133 2 144115188075856105 0 2171 2 1224979098644774912 144115188075856212 4 0 32 2 1224979098644774912 26 2133 2 1224979098644774913 -4 5 0 32 2 1224979098644774912 18 2133 2 1224979098644774913 -3 5 0 2133 2 1224979098644774913 -2 3 0 2122 3 1224979098644774914 1224979098644774913 144115188075856213 1 2 936748722493063531 1224979098644774914 2060 1 864691128455135255  .  mno_camp_recruit_prisoners_half  8 32 2 144115188075856212 0 2149 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 144115188075856105 2108 2 1224979098644774913 2 30 2 1224979098644774912 1224979098644774913 2133 2 1224979098644774914 144115188075856213 2108 2 1224979098644774914 2 30 2 1224979098644774914 2  Take_half_them.  21 2133 2 1224979098644774912 144115188075856213 2108 2 1224979098644774912 2 1216 2 144115188075856212 1224979098644774912 1610 3 648518346341351424 144115188075856212 1224979098644774912 2133 2 1224979098644774913 144115188075856105 2108 2 1224979098644774913 2 1529 2 360287970189639680 1224979098644774913 2133 2 144115188075856105 0 2171 2 1224979098644774914 144115188075856212 4 0 32 2 1224979098644774914 26 2133 2 1224979098644774915 -4 5 0 32 2 1224979098644774914 18 2133 2 1224979098644774915 -3 5 0 2133 2 1224979098644774915 -2 3 0 2122 3 1224979098644774916 1224979098644774915 1224979098644774912 1 2 936748722493063531 1224979098644774916 2060 1 864691128455135255  .  mno_camp_recruit_prisoners_reject  1 32 2 144115188075856212 0  Reject_them.  3 2060 1 864691128455135255 2133 2 144115188075856212 0 2133 2 144115188075856213 0  .  mno_continue  1 2147483680 2 144115188075856212 0  Go_back.  1 2060 1 864691128455135255  .

To remove the money loss turn the red numbers to 0. To remove the morale loss turn the blue numbers to 0.

There are several instances of each number, so you have to make sure you change the correct one. For instance the 144115188075856105 you want to change is the second one in that block.


erennuman_mb, when you have those "2133 2 1224979098644774939 " or "2133 2 122497909864477493 " with a number after it, it looks like  that number after it is the waiting period in days for a quest. They probably line up in the same order as in quests.txt (maybe).  I'm not really sure myself.

This doesn't seem to work for VC-R 2.054...Either that, or I goofed with the modding. Is there a better way of removing--or reducing--the morale hit with 2.054?
 
To get Frisian troops go into scripts.txt and find

update_volunteer_troops_in_village -1
134 23 2 1224979098644774912 1 520 3 1224979098644774913 360287970189639680 16 521 3 1224979098644774914 1224979098644774912 19 520 3 1224979098644774915 360287970189639680 7 521 3 1224979098644774916 1224979098644774912 26 521 3 1224979098644774917 1224979098644774912 235 2133 2 1224979098644774918 41 2133 2 1224979098644774919 1 4 0 2204 2 1224979098644774914 1224979098644774912 3 0 4 0 1073741857 3 1224979098644774912 648518346341351626 648518346341351628 1073741857 3 1224979098644774912 648518346341351673 648518346341351675 31 2 1224979098644774912 648518346341351713 2136 3 1224979098644774920 0 100 4 0 32 2 1224979098644774920 25 2133 2 1224979098644774921 360287970189639803 5

Change the 25 to 0, that should do it.

Changing bandit spawns will take more than just simple txt edits. You will need to edit the module files for that.

As for the prisoner recruitment, you were in the right section. You just need to change the negative numbers.
 
Wow it has been a while, do any of you guys know if it is possible to change a companion religion?

I want brunnhild and ceawlin and ailchu to become pagan to remove the annoying permanent -1 to morale and for RP reasons.

I know Companions can turn religion if you let them free and become your vassals or NPC vassals, but was wondering if you could do it when they are within your party.
 
Also to keep the same line of religion questions, is there a way to convert a troop from christian to pagan? Want to turn all pictish troops into pagan ones.
 
if it is possible to change a companion religion?

you will need a savegame editor (check the Forge)
Python:
slot_troop_religion    = 16

for troops you will need to edit the game code (modsys) or make a bunch of changes on the .txt, as they are under the faction plus troop ranges in several places.
 
you will need a savegame editor (check the Forge)
Python:
slot_troop_religion    = 16

for troops you will need to edit the game code (modsys) or make a bunch of changes on the .txt, as they are under the faction plus troop ranges in several places.

Ahhh I will be happy with just the companions, will check the Forge right away, thanks for your answer friend! ?
 
Ahhh I will be happy with just the companions, will check the Forge right away, thanks for your answer friend! ?

Its easy using the save game editor. Load you save game, scroll down to Troops, find your desired troop. Find the Slots section. Scroll down to the slot #16 change the integer. 1 = Christian 2 = Pagan and I personally find 0 even more useful.Vanilla VC is much easier if you have good relations with both religions. Get relation gains with factions for doing absolutely nothing.
 
Slainte All,

Never modded much before, so super beginner here. All I want to do is take some historically accurate weapons from MB:Warband, and incorporate them into Viking Invasion. I have no idea how to do it... In fact I'll pay someone to do it even, lol. I love Viking Invasion, the ONLY thing that bugs Me is the weapon selection. I even sent messages to Brytenwalda about it. There are a few weapons in Warband that can easily fit into the Viking Conquest game. The Long Studded Club, the Maul, Darts, etc. The War Axe in Warband even looks just like a Danish Axe. If someone has already done this, I'd be very appreciative for a link etc. It's just weapons really that bug Me. Sure, I could use some more armors too, but it's mostly weapons. I don't want to change anything else. There doesn't seem to be a simple mod for just Weapons and Armor, they all have other things attached. Any help would be great.

Irish/Scottish, Weapons from Warband: Studded long and short club, Maul, Knobbed Mace, Darts, Butcher Knife looks a lot like a Dirk, Sickle,.

Norse: War Axe (Danish Axe), Small Bow (Self-Bow of period), Boar Spear.

Saxon/General: Scythe, Shortened Scythe, Metal Pitchfork, Sickle, War Axe (for Danish Axe), etc.

It'd be great to have units equipped with said weapons as well, but I'll settle for just the availability of these weapons. I know to equip them to troops is far harder to do. Again, thanks for any info. Cheers.
 
Ave,

All righty so I got weapons from Mount and Blade into Viking Conquest, but the textures can't be read? I copied the weapon textures, but nothing be happening. I used the newbie way from Kaladin on how to do it, like He did with a jousting lance.

1. Copied weapon_meshes1.brf from CommonRes of WB to Resource Folder of VC-RE.
2. Ok so I copied all the Weapon1 items from the Texture Folder of WB to Texture Folder of VC-RE. HOWEVER: I didn't find any files that said weapon_meshes1.dds or weapons1_*.dds. I just found Weapon1, and it is a DDS file, could be My issue?
3. Opened the Module.ini file with Notepad from the install folder of VC-RE and added the following command in a new line at the end of the "load_mod_resource column"... load_mod_resource = weapon_meshes1.
4. Opened item_kinds1.txt from install folder, copied items from WB to VC, saved ect.

So they appear text wise in game, etc. but the game doesn't recognize the weapon meshes, or where they are, etc. What am I doin wrong?? Cheers.
 
You need to copy the “Material” files aswell. Use BRF edit to do this. Open the original BRF that contains your weapon mesh. Click on the “Materials” (it’s a file that combines textures, bump,spec etc). CTL+C in BRF edit. Open the BRF in VC that you put your mesh in. Look top to the tap, mesh, material, collision. Hit the materials tab. CTL+V to paste the material file. Save and close. open game and test. Takes a bit to learn these programs, but once mastered. There is a crap load of stuff you can do with BRF edit even without a 3D mdel program. Have fun. I’ll help as much as I can.
 
Performance tweak of fast sea travel.. call the "find landing points" trigger by clicked left Alt key only when you want to go ashore.. this is convenient if you use the Ctrl+Space for fast travel..

"find landing points" trigger:
Code:
(0, 0, 0, [(key_clicked, key_left_alt),

find this section:
35 71 1 224 541

replace it with this:
35 71 1 56 541
 
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you are the best i dont know how the heck people find these but man it must be annoying going through all this :grin:
just changing the moral loss at sea and companions annoying moral loss made my eyes hurt trying to find those codes :grin: thanks allot for the work u did and man i wish if there was a program like tweak mb but for vc because vc deserves some love tbh
 
One question, anyone knows how to please, make yourself train villagers, during the help villagers train to confront bandits quest in FULL GEAR? I am so tired of being always naked against 4 pumped up villagers, specially when I am starting up and even when I am over level 20, those farmers are so annoying.

Wondering if I could get my own gear against them
 
One question, anyone knows how to please, make yourself train villagers, during the help villagers train to confront bandits quest in FULL GEAR? I am so tired of being always naked against 4 pumped up villagers, specially when I am starting up and even when I am over level 20, those farmers are so annoying.

Wondering if I could get my own gear against them
i dont know about that but i feel your pain your that tough raiding viking and u get beaten by 2 peasents with sticks :grin:
 
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