Callum_TaleWorlds said:And what do you mean by easier flags? (That assumes that each team has direct access to their own flag if I am not mistaken - which isn't the case.) Surely in the situation you describe it is in a team's best interest to send a cav to the remaining flag to cap that and force the other team to do something? Also, with an extra life or two you have more of an incentive to take a risk and commit to a team fight over a flag knowing that you could still turn it around if things don't work to your favour initially.
Well there's 3 options I guess with the game mode you describe - either each team has an easier flag and a middle flag, in which case they'll take the easier ones then skirmish over the middle. Or, the flags are all equal distance from both spawns, in which case teams will simply go where the other team is not, then contest the final flag. Or finally, 2 or 3 flags are in favour of one team, which creates a sort of Attacker/Defender aspect. This would be the most interesting but also the most unbalanced. I hope it's something like that?
Sending a cav to the remaining flag seems like a cheese tactic that may work but a properly cohesive team will punish a split team. At best it could be used to bait? Also, this highlights another aspect of the game mode - huge buff to cav, mobility is already favoured in M&B and this just makes it more tactically necessary. You could make cav cost a lot and be rare sure, but then that limits the game a lot. More problems.
Finally, I did consider that having extra lives encourages more aggressive play, but this only works as a superficial fix at best. I mean if your thinking as a team is, this plan is really risky but whatever, I can respawn...I think that's just plastering over the issue of aggression being heavily punished in M&B, and coming at the cost of lack of tension and punishment for risking your life which is a big draw of PvP in M&B.
Obviously this theorycrafting can go on forever but I really think there's some fundamental issues with the game mode as described.