Author Topic: Rise Of Khergits - Bug Reports  (Read 19024 times)

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Firates

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Re: Rise Of Khergits - Bug Reports
« Reply #15 on: February 18, 2010, 01:27:35 PM »
I CTD whenever I try to engage a band of Looters when starting as a duel wielding knight.

Another bug - RGL error: Unable to find mesh batbuta1.

It will fixed in bugfix :) Thanks for report. :)

Paton666

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Re: Rise Of Khergits - Bug Reports
« Reply #16 on: February 20, 2010, 12:46:15 PM »
Maybe bug??? : I can´t upgrade my regular assasin to shadow assasin, where is problem? :(

texasallstar6969

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Re: Rise Of Khergits - Bug Reports
« Reply #17 on: February 23, 2010, 08:33:08 PM »
there are far to many bugs for me to name. is anything being done. major crashes. when u try and take the Khergits big castle it crashes within 2 minutes of combat.
another major bug is when ambushed by people when recruiting you spawn in the mountains and sometimes the enemy never shows up.

Edit: the red faction with one castle his guards are transparent like the ghost riders until you get close up.

if you start a campaign with warrior chosen then select elite archer you cannot start it because the game wants you to spend all your points but you cant cause your weapon learning is not high enough.
« Last Edit: February 23, 2010, 09:29:42 PM by texasallstar6969 »

Floodzilla

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Re: Rise Of Khergits - Bug Reports
« Reply #18 on: February 24, 2010, 02:47:32 PM »
I encountered a few bugs and minor issues while playing.

Bugs

When you begin the game as a black khergit you start with 400 black khergit guards.No matter how many points you give to charisma/leadership you can't get a party with more than 100 members , not to mention that they ask for roughly 40k denars per week when you start with 4500.I know i can dismiss them down to a reasonable number but wouldn't it be better to start with a reasonable number in the first place?

I conquered the castle of the bandits (without belonging to a faction so i became the Outlaw rebels faction leader myself) and went to Narra to resupply food after a long siege.When i exited the town and before i got to choose a banner i saw a group of deserters near me moving at a high speed.I hovered my mouse over them and saw that the unit was actually me  :shock: , or rather a copy of me.I saved and dismissed most of my party exept 2 npc followers so that i could catch up to me (i know it sounds funny)  :lol:
When i finally caught up , the new me had the same dialogue options as a faction leader.I even had the choice to become my vassal.I chose to fight me and the copy was a complete clone of me and my gear but was sitting there doing nothing waiting for me to kill....well to kill me! :twisted:
Maybe you can do something about it.(Although it was fun kicking my own @$#)

Is engineering working as it should?At my conquered village , building a school takes 48 days , even though i got engineering at 10.The siege tower construction is also taking a lot of time considering the high skill.

Minor issues(things that are not really bugs but rather gameplay hinderances or small details)

Old and new Khergit Tarkhan Warhorse are identical to every stat (even price) but the new one is faster by one point.
The Royal "dreadnought" horse needs 10 points at riding.Although it sounds reasonable , that makes its stubborn version requiring 11 points at riding that simply can't be aquired.Maybe lower it by one point to make every horse in the mod available (i haven't seen any champion versions of horses so far , if you are using them , then the champion one would need 12 riding!)

The ghost knights are a nice concept but i think there are a lot of them around in the north and the more i play the more they spawn.They simply don't leave any sea raiders around and many players rely on their rather expensive loot to cover a part of their income (and renown).Maybe you can make less of them spawn.
« Last Edit: February 24, 2010, 02:59:20 PM by Floodzilla »

PrinceGhaldir

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Re: Rise Of Khergits - Bug Reports
« Reply #19 on: March 05, 2010, 01:44:20 PM »
More bugs, and some pictures of some bugs already mentioned here.

I tried to battle one of my shadow assasins, in the new arena in Sargoth:
(click to show/hide)

I can still ride into the arena and the ''battlefield''.

Pictures of the bug in Ulamut castle:
(click to show/hide)
(click to show/hide)

Sometimes when I click ''Start a new game'' I hear while it is ''launching game'' the sound of leveling up.
When I get to the character screen:
(click to show/hide)

I came across this item:
(click to show/hide)

Bought some arrows, and headed to the tavern.

(click to show/hide)

After some fun:

(click to show/hide)

So all the arrows fired with it got straight down. I think because the speed the axe fire arrows equals 0 and thus the arrows fall down.
Now, I know the Khergits are extremly good archers, but this might be a bit over the top... XD

And this balance seems a bit weird to me:
(click to show/hide)
(click to show/hide)

And that's about it, for now.

Yoman Jenkins

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Re: Rise Of Khergits - Bug Reports
« Reply #20 on: March 11, 2010, 09:11:26 PM »
Besides all the bugs mentioned in the posts above me, I've found another one;


If you participate in an arena fight (i am not sure if its in every town or just the one I've been in), everyone spawns in the same spot, and no one is able to move, making the the arena fight unplayable  :(

Update -------------------------------------------------------------------

After looking into majority of the arena fights, all of them have to be fixed.

For example;

In almost all towns, you spawn right next to your enemy
(click to show/hide)

In some cases (Dhirim in this case, though there are others) where you spawn within a wall or a building
(click to show/hide)

And sometimes (Veluca in this case) where you would spawn in some area outside of the arena
(click to show/hide)
« Last Edit: March 20, 2010, 11:12:46 PM by Yoman Jenkins »
Osp : Yoman's Helmets

--------------------Play These Mods---------------
(click to show/hide)
(click to show/hide)

Seprest

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Re: Rise Of Khergits - Bug Reports
« Reply #21 on: March 20, 2010, 10:09:32 AM »
Besides all the bugs mentioned in the posts above me, i've found another one;


If you participate in an arena fight (i am not sure if its in every town or just the one I've been in), everyone spawns in the same spot, and no one is able to move, making the the arena fight un-playable  :(

This only happens in certain arenas, update post with what town this happens in.

Gerhart

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Re: Rise Of Khergits - Bug Reports
« Reply #22 on: April 12, 2010, 09:08:56 AM »
Another bug - RGL error: Unable to find mesh batbuta1.

I know this is slightly late but I just started this mod.  To fix this error, go into the "item_kinds1" and search for itm_barbuta1 White_Barbute White_Barbute 1  batbuta1.  Change "batbuta1" to "barbuta1", the last word showing and save.  You're changing the "t" to an "r".

awjandy

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Re: Rise Of Khergits - Bug Reports
« Reply #23 on: April 14, 2010, 02:48:43 PM »
Hello, Loved the first Rok and really looking forward to getting into ROK ll ,  but was wondering about these 2 things???

> From  Narra and uxhal over the graphics are messed up on my version, i get what looks like the reflection of the sky on water with little patches of grassy squares ?????

> What is the second download for,  when i try to extract it, it says that newmill.dds is bad block fails CRC check????
Thanks awjandy

Gerhart

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Re: Rise Of Khergits - Bug Reports
« Reply #24 on: April 14, 2010, 07:50:11 PM »
Hello, Loved the first Rok and really looking forward to getting into ROK ll ,  but was wondering about these 2 things???

> From  Narra and uxhal over the graphics are messed up on my version, i get what looks like the reflection of the sky on water with little patches of grassy squares ?????

> What is the second download for,  when i try to extract it, it says that newmill.dds is bad block fails CRC check????
Thanks awjandy

To fix your graphic problem, go into the mods Texture folder and delete these files map_steppe.dds,
plain.dds, mountain.dds.

The second download is the other half of the mod, it's broken down into two parts.  You may need to download it again if you're having problems.

awjandy

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Re: Rise Of Khergits - Bug Reports
« Reply #25 on: April 15, 2010, 12:00:20 AM »
The graphics advice worked great thanks.....

So i re-downloaded the second file several times.,  and every time i got this error message when i tried to un-RAR it with IZArc.     

Bad block: "RoK-Rise of Khergits ll\Textures\newmills.dds"
   
File fails CRC check: "C:\Users|Andrew\Desktop\RoK-Rise Of Khergits ll.part2\RoK-Rise Of Khergitsll\Textures\newmill.dds"

Even though it is part of the file, is it necessary to have the second part to play???? 

Gerhart

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Re: Rise Of Khergits - Bug Reports
« Reply #26 on: April 15, 2010, 05:20:32 AM »
Check in the mods Texture folder and see if you have that file in there.  You will need it or those buildings won't show up.

I took a look at that program, IZArc, and as my best guess, that may be your problem.  If you can't get WinRar then grab 7 zip, I use WinRar all the time but I have used 7zip in the past and my suggestion would be to get rid of that other ( IZArc )you are using.

http://www.rarlab.com/  <-- WinRar link

http://www.7-zip.org/  <-- 7 zip link

awjandy

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Re: Rise Of Khergits - Bug Reports
« Reply #27 on: April 15, 2010, 05:28:15 PM »
Thanks for the help... winrar worked great.   I will try to play it later and see what happens... Thanks again.

Humdrum

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Re: Rise Of Khergits - Bug Reports
« Reply #28 on: May 21, 2010, 07:36:41 PM »
I think this is a glitch, but when I have a bow an arrow on horseback, he holds his right arm up like he does with a sword.  Is there any way to get rid of this? 

awjandy

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Re: Rise Of Khergits - Bug Reports
« Reply #29 on: May 21, 2010, 10:09:09 PM »
Why would you want too..????  it is like he is saying " Charge"   ... i really dont know i thought it was cool though....