#----------------------------------
#Item Sets by cdvader.
(else_try),
(is_between, ":item_no", guardian_set_begin, guardian_set_end),
(try_begin),
(eq, ":extra_text_id", 0),
(set_result_string, "@The Plate Set of the powerful Guardians"),
(set_trigger_result, 0xDAA520), #Gold.
(try_end),
(try_begin),
(eq, ":item_no", "itm_guardian_body"),
(eq, ":extra_text_id", 1),
(set_result_string, "@This armorpiece was a source of great vitality."),
(set_trigger_result, 0xDAA520), #Gold.
(else_try),
(eq, ":item_no", "itm_guardian_hand"),
(eq, ":extra_text_id", 1),
(set_result_string, "@Men felt much more strength in their arms with this gauntlet."),
(set_trigger_result, 0xDAA520), #Gold.
(else_try),
(eq, ":item_no", "itm_guardian_leg"),
(eq, ":extra_text_id", 1),
(set_result_string, "@These boots were specially designed to grant great mobility to the user."),
(set_trigger_result, 0xDAA520), #Gold.
(else_try),
(eq, ":item_no", "itm_guardian_head"),
(eq, ":extra_text_id", 1),
(set_result_string, "@The helmet gave the owner a much more charismatic personality and voice."),
(set_trigger_result, 0xDAA520), #Gold.
(try_end),
(try_begin),
(eq, ":item_no", "itm_guardian_body"),
(eq, ":extra_text_id", 2),
(item_get_slot, ":slot", "itm_guardian_body", slot_ironflesh_bonus),
(assign, reg1, ":slot"),
(set_result_string, "@+{reg1} to Ironflesh"),
(set_trigger_result, 0xDAA520), #Gold.
(else_try),
(eq, ":item_no", "itm_guardian_hand"),
(eq, ":extra_text_id", 2),
(item_get_slot, ":slot", "itm_guardian_hand", slot_powerstrike_bonus),
(assign, reg1, ":slot"),
(set_result_string, "@+{reg1} to Power Strike"),
(set_trigger_result, 0xDAA520), #Gold.
(else_try),
(eq, ":item_no", "itm_guardian_leg"),
(eq, ":extra_text_id", 2),
(item_get_slot, ":slot", "itm_guardian_leg", slot_athletics_bonus),
(assign, reg1, ":slot"),
(set_result_string, "@+{reg1} to Athletics"),
(set_trigger_result, 0xDAA520), #Gold.
(else_try),
(eq, ":item_no", "itm_guardian_head"),
(eq, ":extra_text_id", 2),
(item_get_slot, ":slot", "itm_guardian_head", slot_leadership_bonus),
(assign, reg1, ":slot"),
(set_result_string, "@+{reg1} to Leadership"),
(set_trigger_result, 0xDAA520), #Gold.
(try_end),
(try_begin),
(eq, ":extra_text_id", 3),
(set_result_string, "@_"), #Blank string.
(set_trigger_result, 0xFFEEDD),
(try_end),
(try_begin),
(eq, ":extra_text_id", 4),
(troop_get_inventory_slot, ":slot", "$g_talk_troop", ek_head),
(eq, ":slot", "itm_guardian_head"),
(set_result_string, "@Guardian Plate Helmet"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 4),
(set_result_string, "@Guardian Plate Helmet"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 5),
(troop_get_inventory_slot, ":slot", "$g_talk_troop", ek_body),
(eq, ":slot", "itm_guardian_body"),
(set_result_string, "@Guardian Plate Body"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 5),
(set_result_string, "@Guardian Plate Body"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 6),
(troop_get_inventory_slot, ":slot", "$g_talk_troop", ek_gloves),
(eq, ":slot", "itm_guardian_hand"),
(set_result_string, "@Guardian Plate Gauntlets"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 6),
(set_result_string, "@Guardian Plate Gauntlets"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 7),
(troop_get_inventory_slot, ":slot", "$g_talk_troop", ek_foot),
(eq, ":slot", "itm_guardian_leg"),
(set_result_string, "@Guardian Plate Leggings"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 7),
(set_result_string, "@Guardian Plate Leggings"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 4),
(troop_get_inventory_slot, ":slot", "trp_player", ek_head),
(eq, ":slot", "itm_guardian_head"),
(set_result_string, "@Guardian Plate Helmet"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 4),
(set_result_string, "@Guardian Plate Helmet"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 5),
(troop_get_inventory_slot, ":slot", "trp_player", ek_body),
(eq, ":slot", "itm_guardian_body"),
(set_result_string, "@Guardian Plate Body"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 5),
(set_result_string, "@Guardian Plate Body"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 6),
(troop_get_inventory_slot, ":slot", "trp_player", ek_gloves),
(eq, ":slot", "itm_guardian_hand"),
(set_result_string, "@Guardian Plate Gauntlets"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 6),
(set_result_string, "@Guardian Plate Gauntlets"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
(try_begin),
(eq, ":extra_text_id", 7),
(troop_get_inventory_slot, ":slot", "trp_player", ek_foot),
(eq, ":slot", "itm_guardian_leg"),
(set_result_string, "@Guardian Plate Leggings"),
(set_trigger_result, 0xFFD700), #Bright gold.
(else_try),
(eq, ":extra_text_id", 7),
(set_result_string, "@Guardian Plate Leggings"),
(set_trigger_result, 0xC0C0C0), #Silver.
(try_end),
#----------------------------------