voice_orders = (
0, 0, 0, [(this_or_next|game_key_clicked, gk_infantry_hear),
(this_or_next|game_key_clicked, gk_archers_hear),
(this_or_next|game_key_clicked, gk_cavalry_hear),
(this_or_next|game_key_clicked, gk_everyone_hear),
(this_or_next|game_key_clicked, gk_reverse_order_group),
(this_or_next|game_key_clicked, gk_order_halt),
(this_or_next|game_key_clicked, gk_order_follow),
(this_or_next|game_key_clicked, gk_order_charge),
(this_or_next|game_key_clicked, gk_order_dismount),
(this_or_next|game_key_clicked, gk_order_advance),
(this_or_next|game_key_clicked, gk_order_fall_back),
(this_or_next|game_key_clicked, gk_order_stand_closer),
(this_or_next|game_key_clicked, gk_order_spread_out),
(this_or_next|game_key_clicked, gk_order_hold_fire_toggle),
(game_key_clicked, gk_order_blunt_weapons_toggle),
],
[(get_player_agent_no, ":player"),
(agent_get_troop_id,":player_id", ":player"),
(troop_get_type, ":gender", ":player_id"),
(val_mul, ":gender", 15), #sets to skip 15 sound files if player is female
(assign, ":command", "snd_order_everyone_male"), # here you enter the name of the FIRST sound file you added
(val_add,":command",":gender"), #skips 15 sound files if player is female - comment or delete this line if you added only male voices
#group selection begin here---------------------------------
(try_begin),
(game_key_clicked, gk_everyone_hear),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_infantry_hear),
(val_add, ":command",1),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_archers_hear),
(val_add, ":command",2),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_cavalry_hear),
(val_add, ":command",3),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_reverse_order_group),
(val_add, ":command",4),
(agent_play_sound, ":player", ":command"),
#orders begin here------------------------------------------
(else_try),
(game_key_clicked, gk_order_halt),
(val_add, ":command",5),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_follow),
(val_add, ":command",6),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_charge),
(val_add, ":command",7),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_advance),
(val_add, ":command",
,
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_fall_back),
(val_add, ":command",9),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_stand_closer),
(val_add, ":command",10),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_spread_out),
(val_add, ":command",11),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_dismount),
(val_add, ":command",12),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_hold_fire_toggle),
(val_add, ":command",13),
(agent_play_sound, ":player", ":command"),
(else_try),
(game_key_clicked, gk_order_blunt_weapons_toggle),
(val_add, ":command",14),
(agent_play_sound, ":player", ":command"),
(try_end),
])