Author Topic: BNL EYW - Screenshot Gallery  (Read 71510 times)

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Peralta

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Re: BNL EYW - Screenshot Gallery
« Reply #30 on: December 09, 2009, 05:35:41 PM »
It's looking ok guys ;)

Don't forget this is only a scene prop until we can get some canon code in there anyway ;)

Jezze

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Re: BNL EYW - Screenshot Gallery
« Reply #31 on: December 09, 2009, 05:37:55 PM »
Yup, I will start with that directly after the first bugfix. Will take quite some time for it to get it in correctly. Hopefully I will manage it to do it.

Venitius

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Re: BNL EYW - Screenshot Gallery
« Reply #32 on: December 09, 2009, 05:50:13 PM »
The barrel's a bit cartoony and the wheel textures are stretched. Perhaps UV mapping it again so there are separate parts for each wheel may help?

Verbeek

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Re: BNL EYW - Screenshot Gallery
« Reply #33 on: December 09, 2009, 05:56:37 PM »
The barrel's a bit cartoony and the wheel textures are stretched. Perhaps UV mapping it again so there are separate parts for each wheel may help?

Cartoony? What do you mean? Too smooth? How would you like to see it different

Jezze

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Re: BNL EYW - Screenshot Gallery
« Reply #34 on: December 09, 2009, 05:58:14 PM »
To be honest, depending on what kind of angle you are looking to to it in BRF, it is not that cartoony-looking.

Swordyke

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Re: BNL EYW - Screenshot Gallery
« Reply #35 on: December 09, 2009, 06:09:52 PM »
It's looking ok guys ;)

Don't forget this is only a scene prop until we can get some canon code in there anyway ;)

Never said that it wasn't looking good  :) it just wasn't it of 'IT'  :shock: :twisted:
« Last Edit: December 09, 2009, 06:33:41 PM by Swordyke »

Venitius

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Re: BNL EYW - Screenshot Gallery
« Reply #36 on: December 09, 2009, 07:12:49 PM »
Perhaps some engraving? It looks a bit smooth. Perhaps the odd scratch from a bullet or something?

El Nub

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Re: BNL EYW - Screenshot Gallery
« Reply #37 on: December 10, 2009, 04:17:58 AM »
Perhaps some engraving? It looks a bit smooth. Perhaps the odd scratch from a bullet or something?
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Re: BNL EYW - Screenshot Gallery
« Reply #38 on: December 10, 2009, 09:39:15 PM »
The proportion of the barrel to the wheels is off. Try decreasing or thinning the wheels.

A new UV map is definitely necessary to stop the stretching.
Try unwrapping the outer spooks of the wheel and normal mapping the inside sticks (idk wut to call them).

The barrel needs more of a rugged metallic rust texture with indents and carvings on the mesh. Sort of like this:
(click to show/hide)

SupaNinjaMan

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Re: BNL EYW - Screenshot Gallery
« Reply #39 on: December 15, 2009, 07:36:24 AM »
Also, it looked too bright ingame due to a lack of shaders.
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Jezze

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Re: BNL EYW - Screenshot Gallery
« Reply #40 on: December 18, 2009, 10:18:16 AM »
Ok some, work is needed on that cannon model. I received another one from ismeal.karatorse and I will post a screenie soon.

EDIT: Some screenshots,

« Last Edit: December 18, 2009, 10:29:06 PM by Jezze »

Jezze

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Re: BNL EYW - Screenshot Gallery
« Reply #41 on: December 21, 2009, 06:38:42 PM »
The cannon screenshots, I think it might need some re-texturing,credits to ismeal.karakose;


Jezze

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Re: BNL EYW - Screenshot Gallery
« Reply #42 on: December 22, 2009, 06:59:45 PM »
Another screenshot, EATRC armour re-textured by Stinus;

(click to show/hide)

Lope de Rojas

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Re: BNL EYW - Screenshot Gallery
« Reply #43 on: December 22, 2009, 07:09:09 PM »
looks cool, I like the new texture for the armour.
The canon needs retexturing, indeed, but the model is great.
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Jezze

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Re: BNL EYW - Screenshot Gallery
« Reply #44 on: December 22, 2009, 07:13:22 PM »
Yup, lots of need work we have currently ;).