Author Topic: BNL EYW - Bug Reports  (Read 19983 times)

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Peralta

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BNL EYW - Bug Reports
« on: December 02, 2009, 10:52:32 AM »
Please post any bugs or errors you encounter here. So that we know what is bothering your game and how we can solve this.

Thanks in advance,

The Team



(click to show/hide)


« Last Edit: February 15, 2011, 04:48:06 PM by Jezze »

Verbeek

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Re: BNL EYW - Bèta Bug Reports
« Reply #1 on: December 02, 2009, 08:26:41 PM »
Some things i'd like to bring to attention

*My artwork is kinda strechted, and aslo the background chosen seems much to distracting
*In the village of Wouwen, (will post screenie)
(click to show/hide)

*Flemish lords have but their second name, no title or first name
*The image standing for cartridges should be replaced by small leaden bullet
*You can hire more soldiers in towns, than your leadership skill allows you to, so they run away after you've hired them
*The armors with the banners on them are too big
*If you're sailing the rivers, you can't always advance, you can keep clicking all the time withut actually going forward, and you can buy a ship in some cities in the country, so you get stuck on land
(click to show/hide)

*I found an axe which requires 72 strength  :mrgreen: kinda crazy

(click to show/hide)

*Some parties get stuck on edges of the rivers

(click to show/hide)
« Last Edit: December 02, 2009, 08:54:58 PM by Verbeek »

Jezze

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Re: BNL EYW - Bèta Bug Reports
« Reply #2 on: December 02, 2009, 08:37:09 PM »
Some things i'd like to bring to attention

*My artwork is kinda strechted, and aslo the background chosen seems much to distracting
*In the village of Wouwen, (will post screenie)
*Flemish lords have but their second name, no title or first name
*The image standing for cartridges should be replaced by small leaden bullet
*You can hire more soldiers in towns, than your leadership skill allows you to, so they run away after you've hired them
*The armors with the banners on them are too big
*If you're sailing the rivers, you can't always advance, you can keep clicking all the time withut actually going forward, and you can buy a ship in some cities in the country, so you get stuck on land

*My artwork is kinda strechted
I know. I didn't know how to fix these. I am looking to improve them for the next versions and how to include them better.

*, and aslo the background chosen seems much to distracting
Hm, that is pretty a bummer. I liked it very much and the reactions were positive when I the community saw it. I will look for an alternative background.

*Flemish lords have but their second name, no title or first name
Will fix this ;). Do you have any suggestion of which names I could use in the Flemish tongue?

*The image standing for cartridges should be replaced by small leaden bullet
Good suggestion. Used the mesh from native. Will look/make (for) a decent model te replace it.

*You can hire more soldiers in towns, than your leadership skill allows you to, so they run away after you've hired them
Didn't take that in account when I put code in. Will improve too.

*The armors with the banners on them are too big
Going to be pretty hard to change this, but I will try.

*If you're sailing the rivers, you can't always advance, you can keep clicking all the time withut actually going forward, and you can buy a ship in some cities in the country, so you get stuck on land
I know. I cannot place all towns close to the water. I could change some scripts and let every particualry town let the ship spawn there. And yes, the rivers are not sail friendly yet.

Thanks for all these bugreports. I will add them to the buglist and will eleborate them over time ;).

EDIT: Found another bug, when you are talking to your troops or companions from your party, the ship scene will appear as background. I do not know how to fix this yet.
« Last Edit: December 02, 2009, 08:57:17 PM by Jezze »

Verbeek

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Re: BNL EYW - Bèta Bug Reports
« Reply #3 on: December 02, 2009, 09:03:03 PM »
@ Peralta: *The claimants  :mrgreen:
added some to first post , +screenies

Peralta

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Re: BNL EYW - Bèta Bug Reports
« Reply #4 on: December 02, 2009, 09:03:40 PM »
@ Peralta: *The claimants  :mrgreen:
added some to first post , +screenies

Waaaay ahead of you  8-)

Verbeek

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Re: BNL EYW - Bèta Bug Reports
« Reply #5 on: December 02, 2009, 09:04:33 PM »
@ Peralta: *The claimants  :mrgreen:
added some to first post , +screenies

Waaaay ahead of you  8-)
Argh
 :D Nice one

Jezze

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Re: BNL EYW - Bèta Bug Reports
« Reply #6 on: December 03, 2009, 04:21:31 PM »
Some bugs are fixed ;).

spijdie

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Re: BNL EYW - Bèta Bug Reports
« Reply #7 on: December 03, 2009, 06:01:57 PM »
Rusty Infanterie Bijl, which requires 72 strength V

it need to be axe = bijl

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Verbeek

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Re: BNL EYW - Bèta Bug Reports
« Reply #8 on: December 03, 2009, 06:26:13 PM »
Rusty Infanterie Bijl, which requires 72 strength V

it need to be axe = bijl

Oei spijdie zo ga je lang bezig zijn. Er zijn veel spaanse/nederlandse items in de mod

spijdie

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Re: BNL EYW - Bèta Bug Reports
« Reply #9 on: December 03, 2009, 06:34:21 PM »
lol i didn't download the mod yet becouse i can't save or start the download :x it's weird i know

Infanterie= infantrie
maar ik denk dat andere mensen het niet erg vinden
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Jezze

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Re: BNL EYW - Bèta Bug Reports
« Reply #10 on: December 03, 2009, 07:23:34 PM »
lol i didn't download the mod yet becouse i can't save or start the download :x it's weird i know

Infanterie= infantrie
maar ik denk dat andere mensen het niet erg vinden

They are both correctly. So it doesn't matter which one will be used.

Peralta

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Re: BNL EYW - Bèta Bug Reports
« Reply #11 on: December 03, 2009, 09:10:39 PM »
English please...  :roll:

spijdie

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Re: BNL EYW - Bèta Bug Reports
« Reply #12 on: December 04, 2009, 02:25:56 PM »
ok i'll do that mommy

(click to show/hide)
« Last Edit: December 04, 2009, 03:53:09 PM by spijdie »
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Jezze

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Re: BNL EYW - Bèta Bug Reports
« Reply #13 on: December 04, 2009, 04:00:10 PM »
ok i'll do that mommy

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Thank god for him he is not. If you are done appointing your family, then we would like to go back on-topic.

Peralta

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Re: BNL EYW - Bèta Bug Reports
« Reply #14 on: December 04, 2009, 06:42:44 PM »
ok i'll do that mommy

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Thank god for him he is not. If you are done appointing your family, then we would like to go back on-topic.

Just to make one thing clear: thankgod indeed I am not your mother...

Living with something like you as the continuation of my glorious breed would be utterly dissappointing  :lol:

(just jkin ;) )