Author Topic: Bugs  (Read 14631 times)

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Albertus Ursus

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Re: Bugs
« Reply #30 on: December 08, 2009, 12:23:36 PM »
I asked a Guildmaster for a job and he offered me one to escort a caravan to Atlantis - probably shouldn't happen

It's hard to remove all the native stuff without crashing the game  :?
I don't know if I can/want to fix that, because that'd be a lot of work!

Can't you simply delete the caravan quest? It's boring anyway compared to yours ;)

Maybe I can, but I'm sure, there are other quests, that are buggy, because of Atlantis being an island with no enemys,
and many other reasons.  :|

spijdie

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Re: Bugs
« Reply #31 on: December 17, 2009, 12:23:02 PM »
the map is 180 degrees twisted (game map)

becouse atlantis is on the south

(click to show/hide)

is it right??

and i can't see the city's of atlantis???
« Last Edit: December 17, 2009, 12:25:27 PM by spijdie »
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CinuzIta

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Re: Bugs
« Reply #32 on: December 17, 2009, 03:41:03 PM »
the map is 180 degrees twisted (game map)

becouse atlantis is on the south

(click to show/hide)

is it right??

and i can't see the city's of atlantis???

http://forums.taleworlds.com/index.php/topic,87841.msg2266024.html#msg2266024

regardin the map, i'm afraid i haven't understand what's the problem...is just inverted if you compare it with that image?

(click to show/hide)

Ilevus

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Re: Bugs
« Reply #33 on: December 19, 2009, 10:04:03 PM »
Alright, I think I screwed up royally.

I talked to Howard and he said my brother was in the castle. Deciding I didn't like Howard, I told him to leave my party. I then proceeded to the castle and was refused entry and now I need Howard's advice on what to do next.

Only problem is he doesn't join my party again.

Help?
I have a more pertinent answer.

How the hell a game called : Mount&fist could be sold without a -18 warning?

calandale

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Re: Bugs
« Reply #34 on: December 22, 2009, 12:12:16 AM »
Seeing two.

The forgotten monastery - looks like if you go in, and leave,
you can't get the necessary quest info to continue (saw
someone on a polish forum claiming the same issue) - either
that or the person needed is better hidden than the spoiler indicates.

Uncle William still  freezes when you ask him for money,
after being in the position listed above (Yeah, desperately
looked for a way around talking to the missing person).

Albertus Ursus

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Re: Bugs
« Reply #35 on: December 24, 2009, 01:08:04 PM »
Seeing two.

The forgotten monastery - looks like if you go in, and leave,
you can't get the necessary quest info to continue (saw
someone on a polish forum claiming the same issue) - either
that or the person needed is better hidden than the spoiler indicates.

Uncle William still  freezes when you ask him for money,
after being in the position listed above (Yeah, desperately
looked for a way around talking to the missing person).

At the monastery is a person and those monastery guards you can recruit! I'm sure.
The Uncle William thing happened in the latest version?

TIDM2

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Re: Bugs
« Reply #36 on: December 27, 2009, 09:54:38 PM »
Alright, I think I screwed up royally.

I talked to Howard and he said my brother was in the castle. Deciding I didn't like Howard, I told him to leave my party. I then proceeded to the castle and was refused entry and now I need Howard's advice on what to do next.

Only problem is he doesn't join my party again.

Help?

Why the hell would you do that?!  :lol: But yeah, your game is screwed, sorry. But no one else has done that before

Ilevus

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Re: Bugs
« Reply #37 on: December 28, 2009, 12:11:37 AM »
Why the hell would you do that?!  :lol: But yeah, your game is screwed, sorry. But no one else has done that before

Meh, I really just didn't like Howard's character for some reason.

Doesn't matter anymore though, I restarted the game and finished it properly.  :D
I have a more pertinent answer.

How the hell a game called : Mount&fist could be sold without a -18 warning?

tmos

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Re: Bugs
« Reply #38 on: December 28, 2009, 11:27:39 AM »
Alright, I think I screwed up royally.

I talked to Howard and he said my brother was in the castle. Deciding I didn't like Howard, I told him to leave my party. I then proceeded to the castle and was refused entry and now I need Howard's advice on what to do next.

Only problem is he doesn't join my party again.

Help?

Why the hell would you do that?!  :lol: But yeah, your game is screwed, sorry. But no one else has done that before
-
Hm.. as I got the quest to appease the shrew before I even had Howard in my party, I think that maybe you could have still done it...

Archevious

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Re: Bugs
« Reply #39 on: December 28, 2009, 11:37:56 AM »
Alright, I think I screwed up royally.

I talked to Howard and he said my brother was in the castle. Deciding I didn't like Howard, I told him to leave my party. I then proceeded to the castle and was refused entry and now I need Howard's advice on what to do next.

Only problem is he doesn't join my party again.

Help?

Why the hell would you do that?!  :lol: But yeah, your game is screwed, sorry. But no one else has done that before
-
Hm.. as I got the quest to appease the shrew before I even had Howard in my party, I think that maybe you could have still done it...

Yeah I think a bug allows you to do so. But I love ticking Howard off. In fact, I made a save just to kick his ass repeatedly.

tmos

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Re: Bugs
« Reply #40 on: December 28, 2009, 06:11:13 PM »
Yeah I think a bug allows you to do so. But I love ticking Howard off. In fact, I made a save just to kick his ass repeatedly.

Punched him out in the tavern upon recruiting :lol:

Berpol

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Re: Bugs
« Reply #41 on: January 08, 2010, 11:30:07 AM »
In my game several bugs happened, most have already been reported (and sometimes fixed), I used an older version:
  • The castle guard didn't want to talk to me about the tea - I just raided some caravans and it worked when I sneaked into town.
  • Howard the Whale has no weapons and I can't arm him so he is rather weak in combat.
    But I loved punching him out in the tavern.
  • From the start of the game you are owner of the fishing village and the harbor, the problem seems to be that they are assigned to none (troop 0) and your player is troop 0. Perhaps the easiest way would be to assign a lord as an owner...
  • I could recruit by talking to the village elder even when I couldn't recruit from the village menu.
  • In the final fight the king brought only about 80 men - my army was superior in both numbers (120) and skill (many elites).
    Could be intentional though.

Not a bug but something that looked a bit weird to me:
At the end I commanded troops of all factions (green, red and blue) so it sometimes was difficult to see who belonged to what side.

All in all it was lots of fun and I managed to get around any problem. I even managed to get a masterwork heavy bastard sword in the first fight against some enemy lord - it cost me half my army but that's still cheaper than what a merchant would want 8-)
Schadenfreude ist die ehrlichste Form von Mitleid.

50p

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Re: Bugs
« Reply #42 on: April 19, 2010, 09:20:53 PM »
Omfg.My game is ruined. when the whale dude :P  started fighting me i got out my axe and hit him over the head with it. now he wotn join my party and I cant ask him about the brother. Do i have to start again? If so,im not sure if i will :( Which is a shame As I was enjoying this mod

lethrington

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Re: Bugs
« Reply #43 on: May 04, 2010, 04:40:33 AM »
Im having problems defeating the king.  I confront him, challenge him to a duel, we fight on the field, and it says i dont have enough troops to defeat him.  I read what you said about how he has to be in his hall, but thats not really possible.   You see the king has been patrolling around one city for 2 ingame months.   :evil: 

Cinzano

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Re: Bugs
« Reply #44 on: May 10, 2010, 09:03:10 AM »
ver1.2

freezed after pressed "Have a nice day" while talk with Armorer in Wismor

and, calandale wrote, Uncle William freezed, too