Author Topic: Bugs  (Read 14626 times)

0 Members and 1 Guest are viewing this topic.

Gerhart

  • Knight at Arms
  • *
  • PapaGee putting the Beat Down!!
    • View Profile
  • Faction: Neutral
Re: Bugs
« Reply #15 on: December 02, 2009, 08:27:39 AM »
got problem there it says the king is to strong for you.
cant fight him

Yup, I got that too.  I'm wondering if it's because I missed a quest somewhere?

Here's one for you.  When I talked to the guard to get into the tunnels, I was mounted at the time.  So when I went into the tunnels, I was still mounted.  Imagine the shock on my brothers love's face when I entered the room like this.


She smacked him across the face and said, "I thought you said you wanted me to ride you like a horse not ....  I'm kinky but not that damn kinky!!!"  *smacks me too  :shock: *

Albertus Ursus

  • Sergeant Knight at Arms
  • *
    • Steam - albertus_ursus
    • Twitch.tv - albertus_ursus
    • View Profile
  • Faction: Nord
  • MP nick: Albertus_Ursus
  • WBM&BWF&SNW
Re: Bugs
« Reply #16 on: December 02, 2009, 12:11:13 PM »
Could anyone with the "not strong enough for the king"-bug please post some screenys?
That would help me a lot!

Jbelin

  • Recruit
  • *
    • View Profile
  • Faction: Nord
Re: Bugs
« Reply #17 on: December 02, 2009, 01:29:22 PM »
yeah it was same for me i was mounted at the time.


Gerhart

  • Knight at Arms
  • *
  • PapaGee putting the Beat Down!!
    • View Profile
  • Faction: Neutral
Re: Bugs
« Reply #18 on: December 03, 2009, 08:08:59 AM »
Could anyone with the "not strong enough for the king"-bug please post some screenys?
That would help me a lot!

Here ya' go.  These are the last two screens after he tells you, "Let's take this to the fields."  Same thing with either choice, one on one or duel.  Yes this is with the King, I don't know why it reads anything about bandits :?:



tmos

  • Knight at Arms
  • *
  • Donkey cavalry. Never retreats.
    • View Profile
    • ZHG Page
  • Faction: Vaegir
  • MP nick: ZHG~van
  • WB
Re: Bugs
« Reply #19 on: December 03, 2009, 06:58:06 PM »
The patched fixed a lot of things, but there are some things I noticed: (I had to start anew - no war in the savegame, boring ;) )
In the starting scene you get the message "Deliered 10 damage"... by running? to the ground? I don't know :roll:

Talking to Clark always finishes the Quest "Talk to Clark", no matter you have it or not.

Oh, by going to the character report I noticed that I own the harbour of Atlantis and a Fishermen's village - nice, I guess - do I get taxes, when the story takes me there? :D

Minor thing: the guards guarding the bandit village are "Castle Guards".

Bug? Why says the bard "I am a minstrel", but I can't use him for the Lute of Love quest?

got to stop for today...

Albertus Ursus

  • Sergeant Knight at Arms
  • *
    • Steam - albertus_ursus
    • Twitch.tv - albertus_ursus
    • View Profile
  • Faction: Nord
  • MP nick: Albertus_Ursus
  • WBM&BWF&SNW
Re: Bugs
« Reply #20 on: December 04, 2009, 09:51:47 AM »
(click to show/hide)

The thing, that you "own" the fishermens village and Atlantis castle also happend in the first release, right?
I have no idea how to change that. I didn't assign it, but neutral places are automatically assigned to the player or something.
Thanks for the castle guard thing! I'll change that.
There are more than one minstrel, but only one can play the lute. I'll add a dialog with the non-lute-bards.

tmos

  • Knight at Arms
  • *
  • Donkey cavalry. Never retreats.
    • View Profile
    • ZHG Page
  • Faction: Vaegir
  • MP nick: ZHG~van
  • WB
Re: Bugs
« Reply #21 on: December 04, 2009, 03:54:53 PM »
The thing, that you "own" the fishermens village and Atlantis castle also happend in the first release, right?
I have no idea how to change that. I didn't assign it, but neutral places are automatically assigned to the player or something.
Thanks for the castle guard thing! I'll change that.
There are more than one minstrel, but only one can play the lute. I'll add a dialog with the non-lute-bards.

I don't know. It never occurred me to look there before. This is weird. Can't you just assign it to no faction?

I found him in the end... now I have shiny - if green - armour :)

Albertus Ursus

  • Sergeant Knight at Arms
  • *
    • Steam - albertus_ursus
    • Twitch.tv - albertus_ursus
    • View Profile
  • Faction: Nord
  • MP nick: Albertus_Ursus
  • WBM&BWF&SNW
Re: Bugs
« Reply #22 on: December 04, 2009, 04:04:36 PM »
pretty shiny  :mrgreen:

...I assigned them to no one, but it somehow doesn't work.

mestor

  • Regular
  • *
    • View Profile
  • Faction: Neutral
Re: Bugs
« Reply #23 on: December 05, 2009, 02:04:38 AM »
Could anyone with the "not strong enough for the king"-bug please post some screenys?
That would help me a lot!

Here ya' go.  These are the last two screens after he tells you, "Let's take this to the fields."  Same thing with either choice, one on one or duel.  Yes this is with the King, I don't know why it reads anything about bandits :?:




I get the exact same problem - went straight to the king after killing the smuggler (conner?) and it won't let me fight him, it shows the results of the previous battle and then says my army is too small.  I have 92 men with me.

Berserker Pride

  • Grandmaster Knight
  • *
  • Fearless Scripter of the Berserk Mod
    • View Profile
  • Faction: Vaegir
  • MP nick: CoR_Berserker
  • WB
Re: Bugs
« Reply #24 on: December 05, 2009, 06:39:03 AM »
Found the solution to the can't fight the king problem.  The screen saying you don't have enough troops shows up if you try to fight him in the field.  If you talk to him while he is in a castle the battle will start properly.  Good work on the mod I like the end scene where you talk to everyone.

Albertus Ursus

  • Sergeant Knight at Arms
  • *
    • Steam - albertus_ursus
    • Twitch.tv - albertus_ursus
    • View Profile
  • Faction: Nord
  • MP nick: Albertus_Ursus
  • WBM&BWF&SNW
Re: Bugs
« Reply #25 on: December 06, 2009, 05:19:12 PM »
Found the solution to the can't fight the king problem.  The screen saying you don't have enough troops shows up if you try to fight him in the field.  If you talk to him while he is in a castle the battle will start properly.  Good work on the mod I like the end scene where you talk to everyone.

Ah alright, that might be. I always only tested it, when the king was in the castle. I'll have a look, why it is this way.
Thanks a lot!

tmos

  • Knight at Arms
  • *
  • Donkey cavalry. Never retreats.
    • View Profile
    • ZHG Page
  • Faction: Vaegir
  • MP nick: ZHG~van
  • WB
Re: Bugs
« Reply #26 on: December 07, 2009, 08:01:37 PM »
I asked a Guildmaster for a job and he offered me one to escort a caravan to Atlantis - probably shouldn't happen

lukas stoll

  • Sergeant
  • *
  • Mound and Blade Warband name- Sapare
    • View Profile
  • Faction: Neutral
  • MP nick: Sapare
Re: Bugs
« Reply #27 on: December 08, 2009, 06:17:24 AM »
I asked a Guildmaster for a job and he offered me one to escort a caravan to Atlantis - probably shouldn't happen

LOL Guess atlantis is not forgot as much after all(one of the people in the mod does say atlantis was forgot, right?)
Looking for a Brony Regiment for MaB NW

Albertus Ursus

  • Sergeant Knight at Arms
  • *
    • Steam - albertus_ursus
    • Twitch.tv - albertus_ursus
    • View Profile
  • Faction: Nord
  • MP nick: Albertus_Ursus
  • WBM&BWF&SNW
Re: Bugs
« Reply #28 on: December 08, 2009, 07:54:06 AM »
I asked a Guildmaster for a job and he offered me one to escort a caravan to Atlantis - probably shouldn't happen

It's hard to remove all the native stuff without crashing the game  :?
I don't know if I can/want to fix that, because that'd be a lot of work!

tmos

  • Knight at Arms
  • *
  • Donkey cavalry. Never retreats.
    • View Profile
    • ZHG Page
  • Faction: Vaegir
  • MP nick: ZHG~van
  • WB
Re: Bugs
« Reply #29 on: December 08, 2009, 09:13:01 AM »
I asked a Guildmaster for a job and he offered me one to escort a caravan to Atlantis - probably shouldn't happen

It's hard to remove all the native stuff without crashing the game  :?
I don't know if I can/want to fix that, because that'd be a lot of work!

Can't you simply delete the caravan quest? It's boring anyway compared to yours ;)