(:) Dvd (:)
Regular
Welcome all! It is time for... ECONOMY II!
Today's daily session includes:
- Effects of Good Economy on Cities
- Caravans & Bandits
- How a Caravan Route Works
- Why do you care...?
1.) Effects of Good Economy on Cities
What happens if a City mounts thousands and thousands of Denars a day from trading and production? Well, it Levels! Yes, Cities can Level. Each Level the AI Lord controlling the City will randomely select one of 3 Attributes;
Power: Units are more Powerful (IE: Knights instead of Horsemen)
Conscription: More Units per Party
Bartering: More Gold per Succesful Caravan
Taxes: More Gold Daily
There are 12 City Levels, gained at different amounts of Denars:
- 1,000
- 5,000
- 10,000
- 15,000
- 20,000
- 25,000
- 30,000
- 35,000
- 40,000
- 45,000
- 50,000
- 60,000
At each City Level the AI Lord can also select a new Economic Building or Factory. This too is random. A high City Level also changes the gear found inside. Armories will carry more and have more expensive gear and weapons. Merchants will be chocked full of goods and horses. Taverns will have plenty of willing members to join a party.
So, Good Economy increases a City's Level which makes everything better.
2.) Caravans & Bandits
Caravans ferry Materials & Products around as Traders. They are automatically programmed with AI to do specific tasks. A common Iron Caravan will take Iron Ore from it's Home Mine to the nearest Forge to be turned into Iron. Then it will take that Iron to the highest payer and make the biggest Denar. Finally it will return to it's Home Mine delivering the Denars, which will be given to the Town owning the Home Mine.
There is a default of one Caravan per Economic Building or Factory. You can have another for a cost of 1,000 Denars.
Bandits will attack Caravans in an attempt to recieve the Denars they are ferrying back home. They might also steal the Materials or Products and sell them on their little Black Market. By destroying a Caravan the Town that owned it suffers a serious blow. They now need to donate a thousand Denars to create another one.
3.) How a Caravan Route Works
A Caravan Route is the path a Caravan always follows. It is usually a circle with 3 stops (Home -> Production -> Demand). Caravans travel along roads and are guarded by small parties of Scouts. The Scouts will try and engage any attackers heading towards the Caravan. If all goes well that the Caravan will reach a town, deposit it's payload, and head back to it's home to deposit the Denars.
4.) Why do you care...?
You care because the next part in Economy is...
Economy III: The Player Strikes Back!
-Dvd
Today's daily session includes:
- Effects of Good Economy on Cities
- Caravans & Bandits
- How a Caravan Route Works
- Why do you care...?
1.) Effects of Good Economy on Cities
What happens if a City mounts thousands and thousands of Denars a day from trading and production? Well, it Levels! Yes, Cities can Level. Each Level the AI Lord controlling the City will randomely select one of 3 Attributes;
Power: Units are more Powerful (IE: Knights instead of Horsemen)
Conscription: More Units per Party
Bartering: More Gold per Succesful Caravan
Taxes: More Gold Daily
There are 12 City Levels, gained at different amounts of Denars:
- 1,000
- 5,000
- 10,000
- 15,000
- 20,000
- 25,000
- 30,000
- 35,000
- 40,000
- 45,000
- 50,000
- 60,000
At each City Level the AI Lord can also select a new Economic Building or Factory. This too is random. A high City Level also changes the gear found inside. Armories will carry more and have more expensive gear and weapons. Merchants will be chocked full of goods and horses. Taverns will have plenty of willing members to join a party.
So, Good Economy increases a City's Level which makes everything better.
2.) Caravans & Bandits
Caravans ferry Materials & Products around as Traders. They are automatically programmed with AI to do specific tasks. A common Iron Caravan will take Iron Ore from it's Home Mine to the nearest Forge to be turned into Iron. Then it will take that Iron to the highest payer and make the biggest Denar. Finally it will return to it's Home Mine delivering the Denars, which will be given to the Town owning the Home Mine.
There is a default of one Caravan per Economic Building or Factory. You can have another for a cost of 1,000 Denars.
Bandits will attack Caravans in an attempt to recieve the Denars they are ferrying back home. They might also steal the Materials or Products and sell them on their little Black Market. By destroying a Caravan the Town that owned it suffers a serious blow. They now need to donate a thousand Denars to create another one.
3.) How a Caravan Route Works
A Caravan Route is the path a Caravan always follows. It is usually a circle with 3 stops (Home -> Production -> Demand). Caravans travel along roads and are guarded by small parties of Scouts. The Scouts will try and engage any attackers heading towards the Caravan. If all goes well that the Caravan will reach a town, deposit it's payload, and head back to it's home to deposit the Denars.
4.) Why do you care...?
You care because the next part in Economy is...
Economy III: The Player Strikes Back!
-Dvd