Berserker Pride said:
Of course! I can't believe I forgot that. Yeah I wanted to include that for players who want to stick with one of the five initial factions. And the knightly order for Gutts kingdom could be becoming one of the legendary Black Strugglers. This ties in well to a request to be able to join Gutt's kingdom as a lord rather than form an alliance as your own kingdom. I'll get this in for 1.00 for sure.
Awesome. So are we able to join Gutts' kingdom as a non-Gutts character right now? (Though I personally think it should be 50 relations, I've never gotten to even that as one of my characters, even serving a nation for a long time. Gaining relations is hard!)
Also, for the Non-Gutts, is there anything to help up their power level yet as the game gets on? I noticed as Non-Gutts, once the Beasts show up, it's almost impossible to fight them, I pretty much have had to start over then, even with a level 30 character. And the Special Griffith stuff is almost too much for me to deal with as well, I managed to rescue two of those special lancers with my current character, and in one on one duels, I can't beat them most of the time. That's a first for almost any troop type. I fear actually encountering them on the battlefield... Special weapons will naturally help, but the rest is rough!
Maybe when you get offered a Knighthood, you get a bonus X stats? Like +9 in Str and Agi (Possibly even Charisma) or something? Not huge, given the innate advantage of a Player in general, but helpful. This is a stupidly epic Mod, and whether you go Apostle or not, you should be able to become suitably epic. Just the road should be a bit longer and harder if you choose not to be an apostle. (Something similar if you become a King, as well, might be helpful)
PS: Am I the only one who keeps refreshing in hopes of new version every few minutes?