SMALL GUIDE FOR FIXING THE MOD.

Users who are viewing this thread

Ok, as the thread says, I will write some fixies for example how to remove the new animations, etc....

Lets take the animations first.
------------------------------------------------------------------------------------------------
REMOVING THE NEW ANIMATIONS

To remove the animations, go to BaW mod folder.

Go then to resources, and find "new_animations.brf".

When you find "new_animations.brf", delete it.

Now, click back to the BaW folder, now find and open module.ini file.

Scroll to the bottom of the file to you see "load_mod_resource = new animations", delete it.

Now just save the module.ini file

Now delete the actions.txt fiel and replace it with the native unmodyfied actions.txt.
----------------------------------------------------------------------------------------------------------------------------------
FIXING THE DAMAGE

You might have noticed that you cause very little damage here and there.
I will show you how to fix it.

First go to the module.ini file.

When you have opened it, scroll down to you see this.

Code:
armor_soak_factor_against_cut       = 0.9
armor_soak_factor_against_pierce    = 0.7
armor_soak_factor_against_blunt     = 0.9

armor_reduction_factor_against_cut       = 2.0
armor_reduction_factor_against_pierce    = 1.0
armor_reduction_factor_against_blunt     = 0.65

Now change those values to this.

Code:
armor_soak_factor_against_cut       = 0.65
armor_soak_factor_against_pierce    = 0.35
armor_soak_factor_against_blunt     = 0.3

armor_reduction_factor_against_cut       = 1.0
armor_reduction_factor_against_pierce    = 0.65
armor_reduction_factor_against_blunt     = 0.65

Now, scroll up to the top and check that it looks like this.

Code:
module_name = Britain at War
map_min_x   = -142.477341
map_max_x   = 116.021507
map_min_y   = -105.000000
map_max_y   = 145.148666
map_sea_direction = -40
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01

If it does not look like that, you have to change it to what it looks like above.

Now you can save and test the difference.

-------------------------------------------------------------------------------------------------------------------
REMOVING THE NEW FACES

Now if you dont like the new faces in the mod, you can easily remove them too.

Just go to the textures folder of the mod and press "M".

And find manface_..........., just find all the the textures that starts with manface and delete them.

------------------------------------------------------------------------------------------------------------------------------------------

 
After implementing these changes (except the faces) I end up with an RGL error:
"get_skeleton_anim failed for: brfedit-01"
 
Hmm, make sure you have not deleted something you should not delete.

If not I have no clue, but the next version will not have the animations.
 
Alright, thanks. I'll try once more - if it doesn't work I'll wait patiently for the next version. :smile:
 
Hmm, try replacing this into module.ini.

Code:
module_name = Britain at War
map_min_x   = -142.477341
map_max_x   = 116.021507
map_min_y   = -105.000000
map_max_y   = 145.148666
map_sea_direction = -40
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types  = 3
map_steppe_tree_types = 5
map_desert_tree_types  = 0

main_menu_font_color_red = 17
main_menu_font_color_green = 0
main_menu_font_color_blue = 0

num_hints = 16

time_multiplier = 0.25
seeing_range    = 6.5
track_spotting_multiplier = 0.8
blood_multiplier = 2.0

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 10
skill_leadership_bonus = 7
base_companion_limit = 20

player_xp_multiplier   = 3.0;
hero_xp_multiplier     = 3.0;
regulars_xp_multiplier = 5.0;


display_wp_firearms = 0

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold      = 3.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut       = 0.65
armor_soak_factor_against_pierce    = 0.35
armor_soak_factor_against_blunt     = 0.3

armor_reduction_factor_against_cut       = 1.0
armor_reduction_factor_against_pierce    = 0.65
armor_reduction_factor_against_blunt     = 0.65


horse_charge_damage_multiplier        = 2.0
couched_lance_damage_multiplier       = 1.75

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 2.0;
melee_damage_speed_power = 2.0;


#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot       = 1

# Change this to 1 if you want to load 
# textures from Modules/<Module_Dir>/Textures/

scan_module_textures = 1
scan_module_sounds = 1


#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

load_resource = test
load_resource = textures_face_gen
load_resource = shaders
load_resource = textures
load_resource = materials
load_resource = materials_face_gen

load_resource = uimeshes
load_resource = meshes_face_gen
load_resource = helpers
load_resource = map_tree_meshes
load_resource = map_icon_meshes
load_resource = particle_meshes
load_resource = skeletons
load_resource = tree_meshes
load_resource = xtree_meshes
load_resource = grass_meshes
load_resource = plant_meshes
load_resource = body_meshes
load_resource = object_meshes
load_resource = object_bodies


load_resource = goods_meshes
load_resource = item_meshes1
load_resource = horse_a

load_resource = food
load_resource = beards
load_resource = armors_b
load_resource = armors_c
load_resource = helmets


load_resource = helmets_b
load_resource = village_houses
load_resource = village_houses_a
load_resource = village_houses_b
load_resource = hair
load_resource = deneme

load_resource = interiors_a
load_resource = interiors_b
load_resource = interiors_c
load_resource = arena
load_resource = map_icons_b
load_resource = castle_a
load_resource = dungeon
load_resource = stone_houses
load_resource = snowy_houses
load_resource = snowy_castle
load_resource = helmets_d
load_resource = castle_b
load_resource = square_keep
load_resource = anim_b
load_resource = shields
load_resource = shields_b
load_resource = weapon_meshes_c
load_resource = xtree_meshes_b
load_resource = map_icons_c
load_resource = pictures
load_resource = user_interface_b

load_resource = scene_encounter_spot
load_resource = interior_thirsty_lion
load_resource = scene_small_tavern

load_resource = weapon_meshes1
load_resource = weapon_meshes_b

load_resource = houses1
load_resource = wall_meshes1

load_resource = town_houses
load_resource = doors
load_resource = churches


load_resource = town_houses_b
load_resource = castle_c
load_resource = castle_d
load_resource = castle_e
load_resource = castle_f
load_resource = castle_g
load_resource = castle_h

load_resource = fake_houses
load_resource = town_houses_c
load_resource = banners
load_resource = map_flags
load_resource = map_flags_b
load_resource = map_flags_c
load_resource = costumes_a
load_resource = particles_2
load_resource = prisons
load_resource = prisons_b
load_resource = interiors_d
load_resource = costumes_b
load_resource = costumes_c
load_resource = arena_costumes
load_resource = boots_a
load_resource = terrain_borders
load_resource = terrain_borders_b
load_resource = skyboxes
load_resource = object_b
load_resource = tree_e_meshes
load_resource = destroy
load_resource = xtree_meshes_c
load_resource = grass_meshes_b



load_resource = interiors_steppe

load_resource = grooming_horse
load_resource = town_houses_d


load_resource = horses_b
load_resource = ani_horse_mounted
load_resource = deneme2
load_resource = horse_skeleton

load_resource = steppe_fake_houses
load_resource = weapon_meshes_d

#load_resource = human_anim
load_resource = tableau_shields
load_resource = heraldic_armors

load_resource = spear
load_resource = weapons_e

load_resource = custom_banner

load_resource = ani_man_walk
load_resource = ani_twohanded
load_resource = ani_onehanded
load_resource = ani_death
load_resource = ani_stand_guardsman

load_resource = ani_human_mounted
load_resource = ani_lady_stand
load_resource = ani_poses
load_resource = ani_stand_shopkeeper
load_resource = ani_man_cheer
load_resource = ani_stand_onhorse
load_resource = ani_throw_stone
load_resource = ani_strikes
load_resource = ani_equip_arms
load_resource = ani_run_p
load_resource = ani_run_forward_left_right
load_resource = uni_strikes3
#load_resource = ani_stand_woman
load_resource = ani_walk_sideways
load_resource = ani_run_sideways


#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways



works_with_version_min  = 1010
works_with_version_max  = 1011
enable_quick_battles    = 1

limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0

load_mod_resource = English_Armors

load_mod_resource = Welsh_Armor

load_mod_resource = Irish_Arms

load_mod_resource = Scottish_Arms

load_mod_resource = French_Arms

load_mod_resource = Shields

load_mod_resource = Weapons

load_mod_resource = Helmets

load_mod_resource = bucklers

load_mod_resource = Armors

load_mod_resource = Horses

load_mod_resource = Tribal_Plate_Armor

load_mod_resource = Leather_Armors

load_mod_resource = Holy_Roman_Empire

load_mod_resource = Clothings

load_mod_resource = daedalus_tartans
 
Cheers for taking your time and finding that. I've currently got a fresh installation of windows and M&B so I'll have to download everything again.
I'll do that tomorrow. :smile:
 
Back
Top Bottom