Ok, as the thread says, I will write some fixies for example how to remove the new animations, etc....
Lets take the animations first.
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REMOVING THE NEW ANIMATIONS
To remove the animations, go to BaW mod folder.
Go then to resources, and find "new_animations.brf".
When you find "new_animations.brf", delete it.
Now, click back to the BaW folder, now find and open module.ini file.
Scroll to the bottom of the file to you see "load_mod_resource = new animations", delete it.
Now just save the module.ini file
Now delete the actions.txt fiel and replace it with the native unmodyfied actions.txt.
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FIXING THE DAMAGE
You might have noticed that you cause very little damage here and there.
I will show you how to fix it.
First go to the module.ini file.
When you have opened it, scroll down to you see this.
Now change those values to this.
Now, scroll up to the top and check that it looks like this.
If it does not look like that, you have to change it to what it looks like above.
Now you can save and test the difference.
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REMOVING THE NEW FACES
Now if you dont like the new faces in the mod, you can easily remove them too.
Just go to the textures folder of the mod and press "M".
And find manface_..........., just find all the the textures that starts with manface and delete them.
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Lets take the animations first.
------------------------------------------------------------------------------------------------
REMOVING THE NEW ANIMATIONS
To remove the animations, go to BaW mod folder.
Go then to resources, and find "new_animations.brf".
When you find "new_animations.brf", delete it.
Now, click back to the BaW folder, now find and open module.ini file.
Scroll to the bottom of the file to you see "load_mod_resource = new animations", delete it.
Now just save the module.ini file
Now delete the actions.txt fiel and replace it with the native unmodyfied actions.txt.
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FIXING THE DAMAGE
You might have noticed that you cause very little damage here and there.
I will show you how to fix it.
First go to the module.ini file.
When you have opened it, scroll down to you see this.
Code:
armor_soak_factor_against_cut = 0.9
armor_soak_factor_against_pierce = 0.7
armor_soak_factor_against_blunt = 0.9
armor_reduction_factor_against_cut = 2.0
armor_reduction_factor_against_pierce = 1.0
armor_reduction_factor_against_blunt = 0.65
Now change those values to this.
Code:
armor_soak_factor_against_cut = 0.65
armor_soak_factor_against_pierce = 0.35
armor_soak_factor_against_blunt = 0.3
armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.65
armor_reduction_factor_against_blunt = 0.65
Now, scroll up to the top and check that it looks like this.
Code:
module_name = Britain at War
map_min_x = -142.477341
map_max_x = 116.021507
map_min_y = -105.000000
map_max_y = 145.148666
map_sea_direction = -40
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01
If it does not look like that, you have to change it to what it looks like above.
Now you can save and test the difference.
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REMOVING THE NEW FACES
Now if you dont like the new faces in the mod, you can easily remove them too.
Just go to the textures folder of the mod and press "M".
And find manface_..........., just find all the the textures that starts with manface and delete them.
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