Not sure if anyone asked this before,
but does your latest version of OpenBRF always automatically switch to a female version of armour mesh while you're trying to play one of the preset animations?
I simply can't get my male armour meshes to play preset animations unless I separate their frames.
Is there any way to fix this problem?
but does your latest version of OpenBRF always automatically switch to a female version of armour mesh while you're trying to play one of the preset animations?
I simply can't get my male armour meshes to play preset animations unless I separate their frames.
Is there any way to fix this problem?