Hero Submissions (4th Wave)

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Berpol

Grandmaster Knight
New Heroes Submissions (4th Wave)
Last wave before was Hero Submissions (3rd Wave)

Heroes Discussion Thread

NameLevelSettlementFactionBehaviorTalentComment
Adia1EttlesenPeasants--Old hero, no traits
Adrae2NovagradskPeasantsFarstriderHorse breeder0.675+3
Adrian Doran7EsgarothMercenariesDefenderWatchful Eye 0.675+1
Ailish Eilis7KargalaAdventurersChivalrousInspirational-
Alayen2EmptinAdventurers--Native hero, no traits
Alec15StoneportAdventurersBerserkerNo Quarter!-
Ambalon7MorliaAdventurersChivalrousInspirational0.675+1
Aoiffe30WhitecreekAdventurersDefenderMidwife0.675+1
Artimenner7SquarodinAdventurers--Native hero, no traits
Baheshtur5DiavoloniaAdventurers--Native hero, no traits
Borcha3EmptsicAdventurers--Native hero, no traits
Bunduk9MountainhomeAdventurers--Native hero, no traits
Catherine1DartmoorPeasantsLeisurelyEvil-
Celina Gronalyn3CuijkAdventurersChivalrousWatchfull eye-
Charman1SturnhillPeasantsHomeboundCultivator-
Ciarda5KraggenkorPeasantsHomeboundVigilante0.675+3
Corra30ComhraidheBanditsFarstriderEscape Artist0.675
Cuchulainn30DrunaddBanditsRaiderNecessary Sacrifice/Driven-
Dacey4DrunaddPeasantsDefenderPacifist-
Danyel Areimn30DantsicPeasantsBuilderSpeculator-
de Vill2ComhraidheBanditsPragmatistEvil-
Deaf Endrew2ComhraidheBanditsDefenderEvil-
Deshavi2SteinburgAdventurers--Native hero, no traits
Devercia5DartmoorAdventurersRobberRevolutionary0.675+1
Eddie Wizzard12CuijkAdventurersRaiderSlave Driver-
Einar25GrenlandsbyAdventurersBounty HunterNo Quarter!-
Eleanor1FulrestinPeasantsChivalrousHorse breeder-
Emma1IcengardPeasants--Old hero, no traits
Engroft the Ravager1VolgoranskAdventurersBraveNo Quarter!-
Esmirelda1CustowAdventurers--Old hero, no traits
Felix Dale4EmptoMercenariesLustfulCultivator0.675+3
Finadorf30MorliaPeasantsBuilderSmithy0.675
Finch the Forester30TallgladePeasantsDefenderHarmony with Nature0.675
Fionnghuala17FalconpassMercenariesBerserkerRedeemer-
Firentis6GriffinhillAdventurers--Native hero, no traits
Folthrik25WodengardAdventurersChivalrousWatchful Eye-
Fredrick10SteinburgPeasantsBraveProspectornot in yet
Gavin The Traveller2Empty 46MercenariesFarstriderMeticulous0.675+3
Gotrek2BraemarAdventurersBerserkerNo Quarter!-
Gregor Kren4VolgoranskBanditsRaiderEvil-
Haarkun4DantsicAdventurersBounty HunterWatchful Eye-
Hjort Reginleif30GrenlandsbyPeasantsLustfulHorse breeder-
Hong Cao25CharfieldAdventurersDefenderNecessary Sacrifice/Driven-
Imira1StoneportPeasants--Old hero, no traits
Jack3SquarodinAdventurersPragmatistSpeculator0.675
Jack Arohead4EsgarothPeasantsChivalrousNecessary Sacrifice/Driven-
Jacob Frelan30EsgarothPeasantsBraveHarmony with Nature-
Jaden1VallaukPeasantsChivalrousVigilante0.675+3
Jeremus4EmptleAdventurers--Native hero, no traits
Julian1LuolanMercenariesPragmatistSpeculator0.675+1
Kalljak Koll4MorliaAdventurersBerserkerLiberator0.675+3
Katrin8EmptenAdventurers--Native hero, no traits
Kathryn8FalconpassAdventurersDefenderRedeemer0.675
Karas Morr30AshfurtPeasantsGenerousSpeculator0.675
Khairati30RavenspireBanditsRaiderRedeemer-
Kiyomasa10GriffinhillAdventurersBerserker-0.675+3, Talent Battlefield Expert not implemented
Klethi2NottburgAdventurers--Native hero, no traits
Lareth1EmptaiAdventurersDefenderVigilante0.675
Leo Bulero2DartmoorAdventurersEnergeticHarmony with Nature-
Lezalit5TallgladeAdventurers--Native hero, no traits
Lorenzo2SturnhillBanditsLustfulRevolutionary-
Lythari30EttlesenBanditsBounty HunterVigilante-
Maighdlin30KraggenkorAdventurersGenerousCultivator0.675+3
Marnid1WhitecreekAdventurers--Native hero, no traits
Marvin4EsgarothPeasantsDepressedPacifist0.675+3
Matheld7ShiverglenAdventurers--Native hero, no traits
Mishkin1LuolanPeasantsDefenderEscape Artist0.675+3
Nazr Lucian30FalconpassAdventurersRaiderMeticulous-
Nizar3HawkrizeAdventurers--Native hero, no traits
Ohma1CharfieldAdventurers--Old hero, no traits
Orjak30FalconpassAdventurersBuilderMeticulous-
Otto7GriffinhillBanditsDefenderNo Quarter!0.675
Pagan Vlad25IcengardBanditsBerserkerNo Quarter!-
Pehu Wizzard12CuijkAdventurersBounty HunterInspirational-
Preston3StoneportPeasantsChivalrousVigilante-
Quixote7RavenspireAdventurersCowardEscape Artist-
Ran4SquarodinAdventurersCowardNo Quarter!0.675+1
Raphael4TallgladeAdventurersBuilderRedeemer0.675+1
Raqella20AshfurtAdventurersLustfulRedeemer0.675
Ravenne30EttlesenBanditsBelligerentWatchful Eye-
Rawer1CharfieldAdventurersBerserkerEvil-
Rhon1CustowAdventurersPragmatistVigilante-
Rico Vittorio25CuijkAdventurersBounty HunterVigilante-
Rizull the Ruiner30HawkrizeBanditsRaiderSmithy0.675
Rolf10EmptaiAdventurers--Native hero, no traits
Rotide4EttlesenAdventurersFarstriderQuartermaster-
Rous Lauret1CylopusPeasantsLeisurely-0.675+3, Talent Scholar currently not included
Rubin30NottburgAdventurersRobberHarmony with Nature0.675
Sarah1DartmoorPeasantsHomeboundNecessary Sacrifice/Driven-
Scarlett30BraemarPeasantsBerserkerNo Quarter!-
Selmak4VallaukAdventurersChivalrousVigilante-
Simon the Eccentric10KargalaAdventurersLeisurelyEscape Artist-
Sterk Eberhard30WodengardPeasantsBelligerentRedeemer-
Stonehelm10WodengardMercenariesBerserkerMeticulous0.675+3
Tadhriz1HawkrizeAdventurersBounty HunterStingy0.675
Taerlis6DantsicAdventurersHomeboundMidwife-
Talbert the Brave12RavenspireAdventurersCowardStingy-
Tamunshin1DiavoloniaAdventurersDefenderNo Quarter!0.675
Tang1GriffinhillBanditsDefender-0.675, invalid Talent sent in
Ta'Lana Neyal1NovagradskPeasantsBuilderVigilante0.675
Teal'c30HaiburgAdventurersHumanitarianRedeemer0.675
Tempest5GriffinhillAdventurersBerserkerEvil0.675
Thomond1ComhraidhePeasantsDefenderQuartermaster0.675
Titanious the Fancyman4CustowAdventurersBerserkerSmithy-
Toiressa10WhitecreekMercenariesFarstriderWatchful Eye0.675+1
Tycho Velius10GrenlandsbyAdventurersBounty HunterVigilante0.675+3
Udina1TallgladeAdventurersHumanitarianMeticulous0.675
Trapper Kyle30SquarodinAdventurersEnergeticEscape Artist0.675
Uod_Yellowbelly2EmptlePeasantsCowardMeticulous0.675
Vala30VallaukAdventurersChivalrousVigilante-
Varric2IcengardAdventurersDefenderVigilante-
Wilhelm30FulrestinBanditsDefenderSpeculator-
Wilhelm the Pitiless30CylopusBanditsRaiderEvil0.675
William Kaldrys10BraemarAdventurersBuilderInspirational-
Wirt7BraemarPeasantsBuilderPacifist-
Wirt of Gonace1CustowMercenariesBuilderInspirational0.675
Worth Brook2DantsicAdventurersPragmatistInspirational-
Ymira1EmptoorAdventurers--Native hero, no traits
Zael The Heretic7RavenspireBanditsBelligerentEvil-
Zangief30NovagradskAdventurersBraveSmithy-
Zechin of the Han25BraemarAdventurersHumanitarianHorse breeder-
Zeena3CylopusBanditsBraveRevolutionary0.675
Zela of the Redas25CharfieldBanditsRobberEscape Artist-
Zelda1CustowAdventurers--Old hero, no traits
Zero3EsgarothMercenariesDefenderInspirational0.675+3
Zhao4SquarodinAdventurersCowardNo Quarter!0.675+1

Together with the City Add-On I also took over the heroes. So with the new version I also announce that you can now send in the next wave. These will be included whenever I create a new add-on and of course in the next full version.

Some of the following might seem somewhat technical, but rest assured you don't need to do anything technical to make a hero.  You can ignore the exact details and specify your hero in more descriptive terms or ask for help with a particular part.  The detail some of this goes into is more to be clear (like on how things work) rather than to require a lot of work to make a hero.
See the end of this post for a technical example and a descriptive example.

Each Forum Member:
1 hero each per wave (there will be 1 wave every few days until current maximum number of heroes is reached - we're currently on the 4th wave), the level is based on forum title and detailed in the following quote.
A majority of posts or activity in Custom Settlements forum doubles forum title (recruit becomes regular, veteran becomes squire, etc.). Recruits should have at least a post or so in the custom settlement forum.
Title - Level said:
Recruit - 1
Regular - 2
Veteran - 3
Sergeant - 4
Sergeant at Arms - 5
Squire - 7
Knight - 10
Knight at Arms - 12
Sergeant Knight - 15
Sergeant Knight at Arms - 17
Master Knight - 20
Grandmaster Knight/Special* - 25
Each has Level*200 gold to spend on equipment to start (leftover gold will be added to their initial gold reserve), free basic clothes if they want. You can go over that limit but don't overdo it.
Special* means any administrators/moderators/etc. heh
With the new ranking system I might change this but I have no idea so far for something more fair.

The following is the information involved with a hero.
Coded Format said:
["npcXX","MyHeroName","MyHeroName",tf_female|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_lady_dress_ruby,itm_woolen_hose,itm_knife],
str_5|agi_9|int_11|cha_6|level(1),wp(10),
knows_wound_treatment_1|knows_trade_1|knows_first_aid_5|knows_surgery_1|knows_riding_4,
0x0000000fc000000171e068860864a2c100000000001d24a70000000000000000],

Home Settlement: Custow
Behaviour Trait: Coward
Talent Trait: Evil
Faction: Adventurer
The main things here are Name, Gender, Equipment, Stats, Level, Weapon Proficiencies, Skills, and Face Code. You can also see some examples from the code in the old thread and in other postings here.
The following is the same character in descriptive format.
Descriptive Format said:
Name: MyHeroName
Gender: Female
Equipment: A dress, some woolen hose, and a knife
Strength:  Somewhat Strong
Agility:  Pretty fast
Intelligence:  Fairly Intelligent
Charisma:  Somewhat Charismatic
Favourite Weapon:  No particular favourite
Skills:  Mainly First Aid and Riding, with a bit of wound treatment, trade, and surgery
Appearance:  Wild Orange Hair, light skin

Home Settlement: Custow
Behaviour Trait: Coward
Talent Trait: Evil
Faction: Adventurer

Names must be sensible for the setting.  For instance I wouldn't name a character Wickedshot, instead I might make a name like Atura Wickedshot, or Atura the Wickedshot, though that might be too long so possibly Atura the Wicked etc.
Note: And if you are not wickedshot and supply someone with that name wickedshot or I will choose a new name (be afraid).

Combined Equipment cost must be below gold amount (200*Level).
Note: Don't use multiples of the same items for one troop, they'll only get 1 of them.  And if you are ranged focused, have a backup melee weapon heh.


Total stat points to distribute:
All stats start at 4, and then 14+Level stat points can be added as you see fit (for example, a level one gets 14+1=15 extra stat points to distribute; a level 10 gets 14+10=24 extra stat points to distribute)

Stats with new benefits said:
Charisma increases the rate at which the heroes gain relations with their settlement (they need to gain 50 relation in order to claim one), charisma divided by 3, atleast 1, is the amount of relation gained each time they visit (so 3 charisma = 1 relation gain;  11 charisma = 3 relation gain; 15 charisma = 5 relation gain, etc.)
Note:  All stats will be useful for heroes.  Those that seem to have little to no effect currently will gain effects in the future, and you can suggest such in the Heroes Discussion thread.

A heroes Level can be the number dictated by your forum title, or less if you choose.

Total skill points to distribute:
All skills start at 0, and then Level+Intelligence skill points can be added as you see fit (for example, a level 1 with 5 Int gets 1+5=6 skill points to distribute; a level 10 with 11 Int gets 10+11=21 skill points to distribute), note the skill points added to a particular skill cannot exceed the stat point that governs it divided by 3 (as per ingame levelup rules)
Following spoiler can be helpful for knowing what skills could be useful to make your hero likely to follow a specific profession:
Note:  All skills will be useful for heroes.  Those that seem to have little to no effect currently will gain effects in the future, and you can suggest such in the Heroes Discussion thread.


Weapon Proficiency:
10 points per level for all weapon types, or can specify particular weapon(s) and distribute 60 points per level as you please.  Weapon Master skill doesn't limit their start weapon prof distribution, instead it increases the rate at which they gain prof through combat and over time.


Face Code:
Face code can be whatever you like.  In order to get a face code, simply enabled Edit mode (press Ctrl-E, may have to use the preloaders Configure>Advanced>Enable Edit Mode for Ctrl-E to work) while in the face generation part of character creation, and when you've acquired the face you want, simply click the big long number at the top left of your screen.  That will copy the number, and you can paste it into any text document or post.


Home Settlements:
Reserved spots are for the creator of the settlement, open spots can be filled by anyone. Because of a limit on the total numbers of troops we have a reduction from 5 heroes per settlement to 4. Tests have shown that more heroes are possible it will stay with 5 heroes per settlement.

Settlement - Heroes said:
Nr.SettlementHero 1Hero 2Hero 3Hero 4Hero 5
1CustowEsmireldaZeldaRhonTitanious the FancymanWirt of Gonace
2EttlesenAdiaOhmaRotide(open)(open)
3CharfieldLythariRavenneHong CaoZela of the Redas(open)
4IcengardEmmaRawerPagan VladVarric(open)
5NovagradskZangiefTa'Lana NeyalAdrae(open)(open)
6Empto(reserved)(reserved)Felix Dale(open)(open)
7DantsicDanyel AreimnHaarkunTaerlisWorth Brook(open)
8ComhraidheCorrade VillDeaf EndrewThomond(open)
9Kargala(reserved)(reserved)Ailish EilisSimon the Eccentric(open)
10StoneportImira(reserved)AlecPreston(open)
11FulrestinEleanorWilhelm(open)(open)(open)
12BraemarGotrekScarlettWilliam KaldrysWirtZechin of the Han
13RavenspireKhairatiQuixoteTalbert the BraveZael The Heretic(open)
14Emptin(reserved)(reserved)(open)(open)Alayen (will be removed)
15DartmoorCatherineLeo BuleroSarahDevercia(open)
16VallaukSelmakValaJaden(open)(open)
17Griffinhill(reserved)(reserved)OttoTangKiyomasa, Firentis (will be removed)
18WodengardFolthrikSterk EberhardStonehelmTempest(open)
19Emptai(reserved)(reserved)Lareth(open)Rolf (will be removed)
20FalconpassFionnghualaKathrynNazr LucianOrjak(open)
21Sturnhill(reserved)(reserved)CharmanLorenzo(open)
22Volgoransk(reserved)(reserved)Engroft the RavagerGregor Kren(open)
23EsgarothJack AroheadJacob FrelanAdrian DoranMarvinZero
24GrenlandsbyEinarHjort ReginleifTycho Velius(open)(open)
25Diavolonia(reserved)(reserved)Tamunshin(open)Baheshtur (will be removed)
26CuijkCelina GronalynEddie WizzardPehu WizzardRico Vittorio(open)
27DrunaddCuchulainnDacey(open)(open)(open)
28Emptsic(reserved)(reserved)(open)(open)Borcha (will be removed)
29WhitecreekAoiffeToiressa(open)(open)Marnid (will be removed)
30Emptoor(reserved)(reserved)(open)(open)Ymira (will be removed)
31Steinburg(reserved)(reserved)Fredrick(open)Deshavi (will be removed)
32Shiverglen(reserved)(reserved)(open)(open)Matheld (will be removed)
33Mountainhome(reserved)(reserved)(open)(open)Bunduk (will be removed)
34Empten(reserved)(reserved)(open)(open)Katrin (will be removed)
35Emptle(reserved)(reserved)Uod Yellowbelly(open)Jeremus (will be removed)
36HawkrizeRizull the RuinerTadhriz(open)(open)Nizar (will be removed)
37TallgladeFinch the ForesterUdinaRaphael(open)Lezalit (will be removed)
38SquarodinJackTrapper KyleRanZhaoArtimenner (will be removed)
39NottburgRubin(reserved)(open)(open)Klethi (will be removed)
40MorliaFinadorf(reserved)AmbalonKalljak Koll(open)
41AshfurtKaras MorrRaqella(open)(open)(open)
42CylopusWilhelm the PitilessZeenaRous Lauret(open)(open)
43Luolan(reserved)(reserved)JulianMishkin(open)
44HaiburgTeal'c(reserved)(open)(open)(open)
45KraggenkorMaighdlinCiarda(open)(open)(open)
46Empty 46(reserved)(reserved)Gavin The Traveller(open)(open)
47Empty 47(reserved)(reserved)(open)(open)(open)
48Empty 48(reserved)(reserved)(open)(open)(open)
49Empty 49(reserved)(reserved)(open)(open)(open)
50Falheim(reserved)(reserved)(open)(open)(open)
Must choose a Home Settlement for your hero.
Each settlement can have at most 5 heroes each. 2 of the spots are reserved for the scene makers heroes, those that are still missing are marked as (reserved).  EmptXXX settlements are limited to 3 spots until the settlement scenes are made and the settlement is given a name. Openings are marked with (open), heroes submitted in this post should be consistent with the city add-on 0.675+3

Must choose a Trait from each group (both Behaviour and Talent groups, listed below).
Behaviour Traits said:
- Coward - flees all enemies except the exceptionally weak
- Brave - engages all enemies regardless of strength
- Builder - spends more time trying to build up their settlement peacefully
- Chivalrous - always joins a fight to help a friend (or at least sb who isn't the enemy)
- Berserker - always joins a fight. Always. On random side if hates both fighting sides
- Humanitarian - always helps non-aggressive parties to defend (peasants, merchants), often attacks settlements with many slaves to liberate them
- Raider - loves pillaging and collecting slaves
- Energetic - rarely stays inside settlements, tends to go out immediately after getting beat up
- Lazy - likely to spend a lot of time at settlements, often ignoring potential threats
- Generous - tries to help everyone, likely to trade and give some nice deals and give gold to poorer settlements
- Pragmatist - fights when the odds are in their favor
- Robber - rides around collecting "protection" money from caravans
- Bounty Hunter - searches for bandits to hunt
- Defender - builds up an army and defends their home
- Leisurely - Enjoys making camp (ie waiting) on the world map.
- Depressed - ignores enemy unless they're really near (because what's the point?)
- Celibate - Tries to avoid people of opposite sex
- Lustful - Loves the opposite sex and will follow them around
- Belligerent - more likely to declare war on others and attack neutral parties
- Farstrider - patrol radius is greatly increased, so that such heroes stray much farther from home
- Homebound - patrol radius is greatly decreased, so that such heroes stay much closer to home
Talent Traits said:
- Prospector - You have a keen eye for earthly elements. Quarry productions increased by X%.
- Quartermaster - You are an expert on food rations. Food production increased by X%.
- Harmony with Nature - You are able to obtain lumber with less disruption to the forests. Wood production increased by X%.
- Speculator - You have a keen eye for the prices of goods. Gold earned increases by X%.
- Smithy - gives settlement access to better quality weapons/armor (could be divided into Weaponsmith and Armorsmith)
- Cultivator - gives settlement access to better food
- Horse breeder - gives settlement access to better horses (either quality or rarer ones appear more often)
- Evil - Increases corruption of settlements that you visit.
- Vigilante - Decreases corruption of settlements per visit.
- Inspirational - You inspire your people with hope for a better tomorrow. Increase prosperity.
- Watchful Eye - Revolts less likely in towns you've visited.
- Revolutionary - You incite feelings of dissatisfaction and anger. Revolts are more likely!
- Liberator - Gain exp for every prisoner hero liberates (via defeating enemy parties with prisoners or from winning sieges).
- Escape Artist - You have mastered all manners of ropes. Decreased chance of capture.
- Redeemer - Does not take prisoners. (They are automatically "released"). Receive renown/honor instead.
- No Quarter! - You kill all who oppose you. Take no prisoners, gain X exp per prisoner disposed.
- Midwife - Increases birth rate.
- Necessary Sacrifice/Driven - You sacrifice the health of your people for immediate betterment. Increases prosperity/production, decreases birth rate.
- Pacifist - Raiding takes X% longer on enemy settlements. But hero's settlement also takes longer to raid.
- Stingy- less likely to hire mercenaries, spends less money when upgrading settlements but takes longer for upgrades to complete
- Meticulous - takes longer to do things such as loot, collect taxes, but gains greater reward.
Traits are subject to change

Scene Makers Bonus:
2 heroes total per settlement made for one wave
1 of which can be King/Queen level, which is Level 30 with 6000 gold worth of equipment
The other 1 is the level of your forum title, and can be given to other users and then uses their forum title level.


Must choose a starting faction for your hero, possible are
- Adventurer
- Bandit
- Mercenary (we don't have many of those for now)
- Peasant

This system for regulating submissions and restrictions on levels and such are designed to give everyone a chance but reward forum activity (especially Custom Settlements forum activity) and settlement scene contributions most.  Currently there are 103 open spots for new heroes.  Ultimately anyone who wants to make a hero should be able to, and lower levels can actually be an asset (lower level means easier to get in the players party, and more malleability to make them into whatever you like).

If you make changes please mark them in bold (you can't do that with code, better use quote). If you want to make changes after the hero is already included in the full version or the city add-on please also pm me, otherwise I might not notice it.
 
Code:
["npcXX","Ambalon","Ambalon",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[see below],
str_6|agi_8|int_8|cha_15|level(7),wp(70),
knows_engineer_3|knows_prisoner_management_1|knows_leadership_2|knows_shield_2|knows_riding_2|knows_persuasion_2
0x000000040604124814dc49794c6c577f00000000001d46b00000000000000000],


Home Settlement: Morlia
Behaviour Trait: Chivalrous
Talent Trait: Inspirational
Faction: Adventurer

Turns out I couldn't be arsed to look for weapons/armor/horses prices, so... plus my difficulty to fix the merchant/character screen crash issue...
But I've been able to bring this up:
Lame steppe horse
Horsemans Kite Shield
Falchion
Boar Spear
This all summed up about 860 denars, but I don't know if the "default" armor (the leather one + leather boots) adds a price or not. So I s'pose it costs about 600 denars and I'd add it (if it costs more, then feel free to give Ambalon a nice armor for 600 denars  :lol:)
 
Ambalon said:
["npcXX","Sir Ambalon","Sir Ambalon",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[see below],
str_6|agi_8|int_8|cha_15|level(7), wp(10),
knows_engineer_3|knows_prisoner_management_1|knows_leadership_2|knows_shield_2|knows_riding_2|knows_persuasion_2
0x000000040604124814dc49794c6c577f00000000001d46b00000000000000000],

Congratulations on submitting the first hero of the 4th wave :grin: Way to be the pioneer! Hmm, spotted an error I think, weapon proficiency should probably be 70, and not  10 (your hero would be quite miserable if it was thus!)

Also, I think he might be better off not having Sir attached to hisr name, because if he claims a settlement (or even takes it further!) he'll have the prefix of King or Lord attached to his name! So, King Sir Ambalon would be slightly bizarre. :razz:
 
My Hero Submission for the 4th Wave:

["npcXX","Julian","Julian",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_linen_tunic,itm_ankle_boots,itm_head_wrappings,itm_pickaxe,itm_tab_shield_round_a],
str_4|agi_4|int_19|cha_4|level(1),wp(10),
knows_path-finding_6|knows_surgery_6|knows_engineering_6|knows_trainer_2,
0x00000009a4083492458c5130d569ad6500000000001e57a20000000000000000],

Home Settlement: Luolan
Behaviour Trait: Pragmatist
Talent Trait: Speculator
Faction: Mercenary

There! Hopefully everything's in order, if I've made an error - let me know. I've put him up for Luolan because the list says that the settlement doesn't currently have any heroes. But if need be feel free to shift him around as desired. The items, if I'm not mistaken should also cost under 200 denars. They should be: 1) The white linen tunic that is oh-so-common 2) White Ankle Boots 3) White Headwrappings - This hero has a balding problem and likes hats, even if he can't afford a proper helm! 4) Trusty pickaxe 5) Battered Old Shield.
 
Code:
["npcXX","Adrian Doran","Adrian Doran",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_arena_tunic_blue,itm_woolen_hose,itm_spear],
str_9|agi_6|int_9|cha_7|level(1),wp(10),
knows_Ironflesh_4|knows_training_4|knows_powerstrike_2|knows_wound_treatment_2|
0x000000018400158424db4db51488b6db00000000001d36e30000000000000000]

Home Settlement: Ravenspire
Behaviour Trait: Defender
Talent Trait: Watchful Eye
Faction: Mercenary

EDIT: Equipment fixed
EDIT: Equipment fixed again.

I'm done :smile:

EDIT: I lied. I put it into code format.
 
note that low levels are fun, theyre easier to get into your party and you can mold them into whatever you like as a player heh
 
wickedshot said:
note that low levels are fun, theyre easier to get into your party and you can mold them into whatever you like as a player heh

I suppose that's true... but even one more level of experience would still qualify as low-level.

However, that being said, your system of people submitting heroes based on their forum ranks is a great idea. It makes sense that there would be more less-experienced people anyway.

Oh... and how much does studded chain-mail cost? Can't remember for the life of me.
 
um, theres no such thing as "studded chain mail" heh, studded leather is 690, and chainmail is usually around 1000+ depending on the type
 
wickedshot said:
um, theres no such thing as "studded chain mail" heh, studded leather is 690, and chainmail is usually around 1000+ depending on the type

Yeah... just played the game to find out. Studded leather. Sorry about that.

EDIT: I updated my first post with a face code.
 
And for item prizes it's best if you check the items file directly as the prize at the merchant varies with your skill (and whether you are buying or selling).
Or you use the item editor, it's easier to see there.
 
Berpol said:
And for item prizes it's best if you check the items file directly as the prize at the merchant varies with your skill (and whether you are buying or selling).
Or you use the item editor, it's easier to see there.

Ah... that's where you guys are getting these prices...

Okay. My guy now is actually finished with equipment that equals up to two-hundred :razz:
 
["npcXX","Ran","Ran",|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_nomad_armor,itm_leather_warrior_cap,itm_hide_boots,itm_mace_4,itm_wooden_shield,itm_saddle_horse],
str_6|agi_6|int_18|cha_4|level(4),wp(40),
knows_ironflesh_2|knows_power_strike_2|knows_weapon_master_2|knows_riding_2|knows_tracking_2|knows_path-finding_6|knows_spotting_6,
0x000000003f0020cf36db6db6db6db6db00000000001db6db0000000000000000],


Home Settlement: Squarodin
Behaviour Trait: Coward
Talent Trait: No Quarter!
Faction: Adventurer

----------------------

And also my first hero:

["npcXX","Zhao","Zhao",|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_nomad_armor,itm_leather_warrior_cap,itm_hide_boots,itm_mace_4,itm_wooden_shield,itm_saddle_horse],
str_6|agi_6|int_18|cha_4|level(4),wp(40),
knows_ironflesh_2|knows_power_strike_2|knows_weapon_master_2|knows_riding_2|knows_wound_treatment_2|knows_surgery_6|knows_first_aid_6,
0x000000003f00211136db6db6db6db6db00000000001db6db0000000000000000],


Home Settlement: Squarodin
Behaviour Trait: Coward
Talent Trait: No Quarter!
Faction: Adventurer
 
dreadlord said:
If I did something wrong, please inform me. Thank you very much!
Griffinhill has no openings, only two reserved spots for the creator (mukk).
 
Oh I have one question: It seems that I am a sergent now, but I only have 75 posts, and I think I should be a regular. I don't know whether the rule changed, can I submit a level 4 hero instead?
 
Yes, you can. Now the ranks are given according to the time spent online instead of posts.
 
Ok, Tell me if there is anything wrong with this guy. I didn't do technical, but its a bit more specific than the simple one

Name: Raphael
Location: Tallglade
Level: 4
Traits: Builder/Redeemer
Faction: Adventurer

Stats:

strength = 4
agility = 4
intelligence = 14
charisma = 12

Skills Above 0:

trade = 3
leadership = 4
wound_treatment = 4
path-finding = 2
trainer = 4
riding= 1

Items:

Saddle Horse
Leather Gloves
Leather Boots
Nomad Armour
Sabre
Old Round Shield

That should come in at approx 800.

Let me know if I need to change anything (I have a majority of activity in here so I doubled)

Proficiencies:

one_handed_weapons = 80
two_handed_weapons = 50
polearms = 10
archery = 50
crossbows = 20
throwing = 20

Face Code:

0x00000008bf007001421369c9248648ec00000000001e31620000000000000000

Edit: Forgot Traits.
Edit2: Updated
Edit3: Added my extra skillpoint
 
Griskard said:
You have a total of 33, you get 34 (4 each + 14 + level)

Griskard said:
Skills Above 0:
You have a total of 12, you get 17 (INT + level)

Griskard said:
Proficiencies:
You don't have to be that exact. For example if you use the standard 40 the program actually gives you 40 plus a random number between 0 and 14 (10 + 40/10).
Edit: It's easier for me to use wp(40) or wp_archery(30)|wp(35) than to distribute the points to each skill separately. By the way, the second one would give you archery between 65 and 78 and the others between 35 and 48.

Adventurers is the default, if you want another faction you have to include it.
 
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